ClickHouse/src/Common/SymbolIndex.h

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#pragma once
#if defined(__ELF__) && !defined(__FreeBSD__)
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#include <vector>
#include <string>
#include <unordered_map>
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#include <Common/Elf.h>
#include <boost/noncopyable.hpp>
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#include <Common/MultiVersion.h>
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namespace DB
{
/** Allow to quickly find symbol name from address.
* Used as a replacement for "dladdr" function which is extremely slow.
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* It works better than "dladdr" because it also allows to search private symbols, that are not participated in shared linking.
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*/
class SymbolIndex : private boost::noncopyable
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{
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protected:
SymbolIndex() { update(); }
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public:
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static MultiVersion<SymbolIndex>::Version instance();
static void reload();
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struct Symbol
{
const void * address_begin;
const void * address_end;
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const char * name;
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};
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struct Object
{
const void * address_begin;
const void * address_end;
std::string name;
std::shared_ptr<Elf> elf;
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};
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/// Address in virtual memory should be passed. These addresses include offset where the object is loaded in memory.
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const Symbol * findSymbol(const void * address) const;
const Object * findObject(const void * address) const;
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const std::vector<Symbol> & symbols() const { return data.symbols; }
const std::vector<Object> & objects() const { return data.objects; }
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std::string_view getResource(String name) const
{
if (auto it = data.resources.find(name); it != data.resources.end())
return it->second;
return {};
}
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/// The BuildID that is generated by compiler.
String getBuildID() const { return data.build_id; }
String getBuildIDHex() const;
using Resources = std::unordered_map<std::string_view /* symbol name */, std::string_view /* blob */>;
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struct Data
{
std::vector<Symbol> symbols;
std::vector<Object> objects;
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String build_id;
/// Resources (embedded binary data) are located by symbols in form of _binary_name_start and _binary_name_end.
Resources resources;
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};
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private:
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Data data;
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void update();
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static MultiVersion<SymbolIndex> & instanceImpl();
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};
}
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#endif