ClickHouse/src/Access/User.cpp

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#include <Access/User.h>
namespace DB
{
bool User::equal(const IAccessEntity & other) const
{
if (!IAccessEntity::equal(other))
return false;
const auto & other_user = typeid_cast<const User &>(other);
return (auth_data == other_user.auth_data) && (allowed_client_hosts == other_user.allowed_client_hosts)
&& (access == other_user.access) && (granted_roles == other_user.granted_roles) && (default_roles == other_user.default_roles)
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&& (settings == other_user.settings) && (grantees == other_user.grantees) && (default_database == other_user.default_database);
}
}