ClickHouse/src/Access/SettingsProfilesInfo.h

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#pragma once
#include <Access/SettingsConstraints.h>
#include <Common/SettingsChanges.h>
#include <Core/UUID.h>
#include <unordered_map>
namespace DB
{
struct SettingsConstraintsAndProfileIDs;
/// Information about the default settings which are applied to an user on login.
struct SettingsProfilesInfo
{
SettingsChanges settings;
SettingsConstraints constraints;
/// Profiles explicitly assigned to the user.
std::vector<UUID> profiles;
/// Profiles assigned to the user both explicitly and implicitly.
/// Implicitly assigned profiles include parent profiles of other assigned profiles,
/// profiles assigned via granted roles, profiles assigned via their own settings,
/// and the main default profile (see the section `default_profile` in the main configuration file).
/// The order of IDs in this vector corresponds the order of applying of these profiles.
std::vector<UUID> profiles_with_implicit;
/// Names of all the profiles in `profiles`.
std::unordered_map<UUID, String> names_of_profiles;
SettingsProfilesInfo(const AccessControlManager & manager_) : constraints(manager_), manager(manager_) {}
std::shared_ptr<const SettingsConstraintsAndProfileIDs> getConstraintsAndProfileIDs(
const std::shared_ptr<const SettingsConstraintsAndProfileIDs> & previous = nullptr) const;
friend bool operator ==(const SettingsProfilesInfo & lhs, const SettingsProfilesInfo & rhs);
friend bool operator !=(const SettingsProfilesInfo & lhs, const SettingsProfilesInfo & rhs) { return !(lhs == rhs); }
Strings getProfileNames() const
{
Strings result;
result.reserve(profiles.size());
for (const auto & profile_id : profiles)
result.push_back(names_of_profiles.at(profile_id));
return result;
}
private:
const AccessControlManager & manager;
};
}