Building of ClickHouse is supported on Linux, FreeBSD and Mac OS X.
# If you use Windows
If you use Windows, you need to create a virtual machine with Ubuntu. To start working with a virtual machine please install VirtualBox. You can download Ubuntu from the website: https://www.ubuntu.com/#download. Please create a virtual machine from the downloaded image (you should reserve at least 4GB of RAM for it). To run a command line terminal in Ubuntu, please locate a program containing the word "terminal" in its name (gnome-terminal, konsole etc.) or just press Ctrl+Alt+T.
# Creating a repository on GitHub
To start working with ClickHouse repository you will need a GitHub account.
You probably already have one, but if you don't, please register at https://github.com. In case you do not have SSH keys, you should generate them and then upload them on GitHub. It is required for sending over your patches. It is also possible to use the same SSH keys that you use with any other SSH servers - probably you already have those.
Create a fork of ClickHouse repository. To do that please click on the "fork" button in the upper right corner at https://github.com/ClickHouse/ClickHouse. It will fork your own copy of ClickHouse/ClickHouse to your account.
Development process consists of first committing the intended changes into your fork of ClickHouse and then creating a "pull request" for these changes to be accepted into the main repository (ClickHouse/ClickHouse).
To work with git repositories, please install `git`.
To do that in Ubuntu you would run in the command line terminal:
```
sudo apt update
sudo apt install git
```
A brief manual on using Git can be found here: https://services.github.com/on-demand/downloads/github-git-cheat-sheet.pdf.
For a detailed manual on Git see: https://git-scm.com/book/ru/v2.
# Cloning a repository to your development machine
Next, you need to download the source files onto your working machine. This is called "to clone a repository" because it creates a local copy of the repository on your working machine.
Note: please, substitute *your_github_username* with what is appropriate!
This command will create a directory `ClickHouse` containing the working copy of the project.
It is important that the path to the working directory contains no whitespaces as it may lead to problems with running the build system.
Please note that ClickHouse repository uses `submodules`. That is what the references to additional repositories are called (i.e. external libraries on which the project depends). It means that when cloning the repository you need to specify the `--recursive` flag as in the example above. If the repository has been cloned without submodules, to download them you need to run the following:
```
git submodule init
git submodule update
```
You can check status with command: `git submodule status`.
If you get the following error message:
```
Permission denied (publickey).
fatal: Could not read from remote repository.
Please make sure you have the correct access rights
and the repository exists.
```
It generally means that the SSH keys for connecting to GitHub are missing. These keys are normally located in `~/.ssh`. For SSH keys to be accepted you need to upload them in the settings section of GitHub UI.
You can also clone the repository via https protocol:
This however will not let you send your changes to the server. You can still use it temporarily and add the SSH keys later replacing the remote address of the repository with `git remote` command.
You can also add original ClickHouse repo's address to your local repository to pull updates from there:
Next, check the version of CMake: `cmake --version`. If it is below 3.3, you should install a newer version from the website: https://cmake.org/download/.
# Optional External Libraries
ClickHouse uses several external libraries for building. Most of them do not need to be installed separately as they are built together with ClickHouse from the sources located in the submodules. You can check the list in `contrib`.
There is a couple of libraries that are not built from sources but are supplied by the system: ICU and Readline, and thus are recommended to be installed.
However, these libraries are optional and ClickHouse can well be built without them. ICU is used for support of `COLLATE` in `ORDER BY` (i.e. for sorting in turkish alphabet). Readline is used for more convenient command input in clickhouse-client.
# C++ Compiler
Compilers GCC starting from version 9 and Clang version 8 or above are supported for building ClickHouse.
Official Yandex builds currently use GCC because it generates machine code of slightly better performance (yielding a difference of up to several percent according to our benchmarks). And Clang is more convenient for development usually. Though, our continuous integration (CI) platform runs checks for about a dozen of build combinations.
To install GCC on Ubuntu run: `sudo apt install gcc g++`
Check the version of gcc: `gcc --version`. If it is below 9, then follow the instruction here: https://clickhouse.yandex/docs/en/development/build/#install-gcc-9.
To install GCC on Mac OS X run: `brew install gcc`.
If you decide to use Clang, you can also install `libc++` and `lld`, if you know what it is. Using `ccache` is also recommended.
# The Building process
Now that you are ready to build ClickHouse we recommend you to create a separate directory `build` inside `ClickHouse` that will contain all of the build artefacts:
```
mkdir build
cd build
```
You can have several different directories (build_release, build_debug, etc.) for different types of build.
While inside the `build` directory, configure your build by running CMake. Before the first run you need to define environment variables that specify compiler (version 9 gcc compiler in this example).
```
export CC=gcc-9 CXX=g++-9
cmake ..
```
The `CC` variable specifies the compiler for C (short for C Compiler), and `CXX` variable instructs which C++ compiler is to be used for building.
For a faster build you can resort to the `debug` build type - a build with no optimizations. For that supply the following parameter `-D CMAKE_BUILD_TYPE=Debug`:
```
cmake -D CMAKE_BUILD_TYPE=Debug ..
```
You can change the type of build by running this command in the `build` directory.
Run ninja to build:
```
ninja clickhouse-server clickhouse-client
```
Only the required binaries are going to be built in this example.
If you require to build all the binaries (utilities and tests), you should run ninja with no parameters:
```
ninja
```
Full build requires about 30GB of free disk space or 15GB to build the main binaries.
When large amount of RAM is available on build machine you should limit the number of build tasks run in parallel with `-j` param:
```
ninja -j 1 clickhouse-server clickhouse-client
```
On machines with 4GB of RAM it is recommended to specify 1, for 8GB of RAM `-j 2` is recommended.
If you get the message: `ninja: error: loading 'build.ninja': No such file or directory`, it means that generating a build configuration has failed and you need to inspect the message above.
Upon successful start of the building process you'll see the build progress - the number of processed tasks and the total number of tasks.
While building messages about protobuf files in libhdfs2 library like `libprotobuf WARNING` may show up. They affect nothing and are safe to be ignored.
Upon successful build you get an executable file `ClickHouse/<build_dir>/dbms/programs/clickhouse`:
```
ls -l dbms/programs/clickhouse
```
# Running the built executable of ClickHouse
To run the server under the current user you need to navigate to `ClickHouse/dbms/programs/server/` (located outside of `build`) and run:
```
../../../build/dbms/programs/clickhouse server
```
In this case ClickHouse will use config files located in the current directory. You can run `clickhouse server` from any directory specifying the path to a config file as a command line parameter `--config-file`.
To connect to ClickHouse with clickhouse-client in another terminal navigate to `ClickHouse/build/dbms/programs/` and run `clickhouse client`.
If you get `Connection refused` message on Mac OS X or FreeBSD, try specifying host address 127.0.0.1:
```
clickhouse client --host 127.0.0.1
```
You can replace production version of ClickHouse binary installed in your system with your custom built ClickHouse binary. To do that install ClickHouse on your machine following the instructions from the official website. Next, run the following:
Note that `clickhouse-client`, `clickhouse-server` and others are symlinks to the commonly shared `clickhouse` binary.
You can also run your custom built ClickHouse binary with the config file from the ClickHouse package installed on your system:
```
sudo service clickhouse-server stop
sudo -u clickhouse ClickHouse/build/dbms/programs/clickhouse server --config-file /etc/clickhouse-server/config.xml
```
# IDE (Integrated Development Environment)
If you do not know which IDE to use, we recommend that you use CLion. CLion is a commercial software, but it offers 30 day free trial period. It is also free of charge for students. CLion can be used both on Linux and on Mac OS X.
KDevelop and QTCreator are another great alternatives of an IDE for developing ClickHouse. KDevelop comes in as a very handy IDE although unstable. If KDevelop crashes after a while upon opening project, you should click "Stop All" button as soon as it has opened the list of project's files. After doing so KDevelop should be fine to work with.
As simple code editors you can use Sublime Text or Visual Studio Code, or Kate (all of which are available on Linux).
Just in case, it is worth mentioning that CLion creates `build` path on its own, it also on its own selects `debug` for build type, for configuration it uses a version of CMake that is defined in CLion and not the one installed by you, and finally CLion will use `make` to run build tasks instead of `ninja`. This is a normal behaviour, just keep that in mind to avoid confusion.
List of tasks: https://github.com/yandex/ClickHouse/blob/master/dbms/tests/instructions/easy_tasks_sorted_en.md
# Test Data
Developing ClickHouse often requires loading realistic datasets. It is particularly important for performance testing. We have a specially prepared set of anonymized data from Yandex.Metrica. It requires additionally some 3GB of free disk space. Note that this data is not required to accomplish most of development tasks.
clickhouse-client --max_insert_block_size 100000 --query "INSERT INTO test.hits FORMAT TSV" <hits_v1.tsv
clickhouse-client --max_insert_block_size 100000 --query "INSERT INTO test.visits FORMAT TSV" <visits_v1.tsv
```
# Creating Pull Request
Navigate to your fork repository in GitHub's UI. If you have been developing in a branch, you need to select that branch. There will be a "Pull request" button located on the screen. In essence this means "create a request for accepting my changes into the main repository".
A pull request can be created even if the work is not completed yet. In this case please put the word "WIP" (work in progress) at the beginning of the title, it can be changed later. This is useful for cooperative reviewing and discussion of changes as well as for running all of the available tests. It is important that you provide a brief description of your changes, it will later be used for generating realease changelogs.
Testing will commence as soon as Yandex employees label your PR with a tag "can be tested". The results of some first checks (e.g. code style) will come in within several minutes. Build check results will arrive within a half an hour. And the main set of tests will report itself within an hour.
The system will prepare ClickHouse binary builds for your pull request individually. To retrieve these builds click the "Details" link next to "ClickHouse build check" entry in the list of checks. There you will find direct links to the built .deb packages of ClickHouse which you can deploy even on your production servers (if you have no fear).
Most probably some of the builds will fail at first times. This is due to the fact that we check builds both with gcc as well as with clang, with almost all of existing warnings (always with the `-Werror` flag) enabled for clang. On that same page you can find all of the build logs so that you do not have to build ClickHouse in all of the possible ways.