ClickHouse/dbms/src/Functions/uptime.cpp

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#include <Functions/IFunction.h>
#include <Functions/FunctionFactory.h>
#include <DataTypes/DataTypesNumber.h>
#include <Interpreters/Context.h>
namespace DB
{
/** Returns server uptime in seconds.
*/
class FunctionUptime : public IFunction
{
public:
static constexpr auto name = "uptime";
static FunctionPtr create(const Context & context)
{
return std::make_shared<FunctionUptime>(context.getUptimeSeconds());
}
explicit FunctionUptime(time_t uptime_) : uptime(uptime_)
{
}
String getName() const override
{
return name;
}
size_t getNumberOfArguments() const override
{
return 0;
}
DataTypePtr getReturnTypeImpl(const DataTypes & /*arguments*/) const override
{
return std::make_shared<DataTypeUInt32>();
}
bool isDeterministic() const override { return false; }
void executeImpl(Block & block, const ColumnNumbers &, size_t result, size_t input_rows_count) override
{
block.getByPosition(result).column = DataTypeUInt32().createColumnConst(input_rows_count, static_cast<UInt64>(uptime));
}
private:
time_t uptime;
};
void registerFunctionUptime(FunctionFactory & factory)
{
factory.registerFunction<FunctionUptime>();
}
}