2020-11-16 14:57:56 +00:00
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#pragma once
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#include <Core/ColumnsWithTypeAndName.h>
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#include <Core/NamesAndTypes.h>
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#include <Core/Names.h>
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#if !defined(ARCADIA_BUILD)
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# include "config_core.h"
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#endif
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namespace DB
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{
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class ActionsDAG;
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using ActionsDAGPtr = std::shared_ptr<ActionsDAG>;
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class IExecutableFunction;
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using ExecutableFunctionPtr = std::shared_ptr<IExecutableFunction>;
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class IFunctionBase;
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using FunctionBasePtr = std::shared_ptr<IFunctionBase>;
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class IFunctionOverloadResolver;
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using FunctionOverloadResolverPtr = std::shared_ptr<IFunctionOverloadResolver>;
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class IDataType;
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using DataTypePtr = std::shared_ptr<const IDataType>;
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class Context;
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class CompiledExpressionCache;
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/// Directed acyclic graph of expressions.
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/// This is an intermediate representation of actions which is usually built from expression list AST.
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/// Node of DAG describe calculation of a single column with known type, name, and constant value (if applicable).
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///
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/// DAG representation is useful in case we need to know explicit dependencies between actions.
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/// It is helpful when it is needed to optimize actions, remove unused expressions, compile subexpressions,
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/// split or merge parts of graph, calculate expressions on partial input.
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///
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/// Built DAG is used by ExpressionActions, which calculates expressions on block.
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class ActionsDAG
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{
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public:
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enum class ActionType
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{
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/// Column which must be in input.
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INPUT,
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/// Constant column with known value.
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COLUMN,
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/// Another one name for column.
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ALIAS,
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/// Function arrayJoin. Specially separated because it changes the number of rows.
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ARRAY_JOIN,
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FUNCTION,
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};
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struct Node
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{
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std::vector<Node *> children;
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ActionType type;
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std::string result_name;
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DataTypePtr result_type;
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FunctionOverloadResolverPtr function_builder;
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/// Can be used after action was added to ExpressionActions if we want to get function signature or properties like monotonicity.
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FunctionBasePtr function_base;
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/// Prepared function which is used in function execution.
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ExecutableFunctionPtr function;
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/// If function is a compiled statement.
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bool is_function_compiled = false;
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/// For COLUMN node and propagated constants.
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ColumnPtr column;
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/// Some functions like `ignore()` always return constant but can't be replaced by constant it.
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/// We calculate such constants in order to avoid unnecessary materialization, but prohibit it's folding.
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bool allow_constant_folding = true;
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};
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/// Index is used to:
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/// * find Node buy it's result_name
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/// * specify order of columns in result
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/// It represents a set of available columns.
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/// Removing of column from index is equivalent to removing of column from final result.
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///
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/// DAG allows actions with duplicating result names. In this case index will point to last added Node.
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/// It does not cause any problems as long as execution of actions does not depend on action names anymore.
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///
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/// Index is a list of nodes + [map: name -> list::iterator].
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/// List is ordered, may contain nodes with same names, or one node several times.
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class Index
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{
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private:
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std::list<Node *> list;
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/// Map key is a string_view to Node::result_name for node from value.
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/// Map always point to existing node, so key always valid (nodes live longer then index).
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std::unordered_map<std::string_view, std::list<Node *>::iterator> map;
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public:
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auto size() const { return list.size(); }
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bool contains(std::string_view key) const { return map.count(key) != 0; }
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std::list<Node *>::iterator begin() { return list.begin(); }
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std::list<Node *>::iterator end() { return list.end(); }
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std::list<Node *>::const_iterator begin() const { return list.begin(); }
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std::list<Node *>::const_iterator end() const { return list.end(); }
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std::list<Node *>::const_iterator find(std::string_view key) const
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{
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auto it = map.find(key);
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if (it == map.end())
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return list.end();
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return it->second;
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}
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/// Insert method doesn't check if map already have node with the same name.
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/// If node with the same name exists, it is removed from map, but not list.
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/// It is expected and used for project(), when result may have several columns with the same name.
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void insert(Node * node) { map[node->result_name] = list.emplace(list.end(), node); }
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/// If node with same name exists in index, replace it. Otherwise insert new node to index.
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void replace(Node * node)
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{
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if (auto handle = map.extract(node->result_name))
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{
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handle.key() = node->result_name; /// Change string_view
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*handle.mapped() = node;
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map.insert(std::move(handle));
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}
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else
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insert(node);
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}
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2020-11-26 16:16:44 +00:00
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void remove(std::list<Node *>::iterator it)
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{
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auto map_it = map.find((*it)->result_name);
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if (map_it != map.end() && map_it->second == it)
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map.erase(map_it);
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list.erase(it);
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}
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2020-11-16 14:57:56 +00:00
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void swap(Index & other)
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{
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list.swap(other.list);
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map.swap(other.map);
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}
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};
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using Nodes = std::list<Node>;
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2020-11-17 12:34:31 +00:00
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using Inputs = std::vector<Node *>;
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2020-11-16 14:57:56 +00:00
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struct ActionsSettings
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{
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size_t max_temporary_columns = 0;
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size_t max_temporary_non_const_columns = 0;
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size_t min_count_to_compile_expression = 0;
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bool compile_expressions = false;
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bool project_input = false;
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bool projected_output = false;
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};
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private:
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Nodes nodes;
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Index index;
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2020-11-17 12:34:31 +00:00
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Inputs inputs;
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2020-11-16 14:57:56 +00:00
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ActionsSettings settings;
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#if USE_EMBEDDED_COMPILER
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std::shared_ptr<CompiledExpressionCache> compilation_cache;
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#endif
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public:
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ActionsDAG() = default;
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2020-11-26 16:16:44 +00:00
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ActionsDAG(ActionsDAG &&) = default;
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2020-11-16 14:57:56 +00:00
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ActionsDAG(const ActionsDAG &) = delete;
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ActionsDAG & operator=(const ActionsDAG &) = delete;
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2020-11-17 12:39:41 +00:00
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explicit ActionsDAG(const NamesAndTypesList & inputs_);
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explicit ActionsDAG(const ColumnsWithTypeAndName & inputs_);
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2020-11-16 14:57:56 +00:00
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const Nodes & getNodes() const { return nodes; }
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const Index & getIndex() const { return index; }
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2020-11-17 12:34:31 +00:00
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const Inputs & getInputs() const { return inputs; }
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2020-11-16 14:57:56 +00:00
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NamesAndTypesList getRequiredColumns() const;
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ColumnsWithTypeAndName getResultColumns() const;
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NamesAndTypesList getNamesAndTypesList() const;
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Names getNames() const;
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std::string dumpNames() const;
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std::string dumpDAG() const;
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2020-11-17 12:34:31 +00:00
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const Node & addInput(std::string name, DataTypePtr type, bool can_replace = false);
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const Node & addInput(ColumnWithTypeAndName column, bool can_replace = false);
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2020-11-17 14:51:05 +00:00
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const Node & addColumn(ColumnWithTypeAndName column, bool can_replace = false);
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2020-11-16 14:57:56 +00:00
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const Node & addAlias(const std::string & name, std::string alias, bool can_replace = false);
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const Node & addArrayJoin(const std::string & source_name, std::string result_name);
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const Node & addFunction(
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const FunctionOverloadResolverPtr & function,
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const Names & argument_names,
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std::string result_name,
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const Context & context);
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/// Call addAlias several times.
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void addAliases(const NamesWithAliases & aliases);
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/// Add alias actions and remove unused columns from index. Also specify result columns order in index.
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void project(const NamesWithAliases & projection);
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/// If column is not in index, try to find it in nodes and insert back into index.
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bool tryRestoreColumn(const std::string & column_name);
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void projectInput() { settings.project_input = true; }
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void removeUnusedActions(const Names & required_names);
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/// Splits actions into two parts. Returned half may be swapped with ARRAY JOIN.
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/// Returns nullptr if no actions may be moved before ARRAY JOIN.
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ActionsDAGPtr splitActionsBeforeArrayJoin(const NameSet & array_joined_columns);
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bool hasArrayJoin() const;
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2020-11-27 09:50:56 +00:00
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bool hasStatefulFunctions() const;
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2020-11-16 14:57:56 +00:00
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bool empty() const; /// If actions only contain inputs.
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const ActionsSettings & getSettings() const { return settings; }
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void compileExpressions();
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ActionsDAGPtr clone() const;
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2020-11-17 14:51:05 +00:00
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enum class MatchColumnsMode
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{
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/// Require same number of columns in source and result. Match columns by corresponding positions, regardless to names.
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Position,
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/// Find columns in source by their names. Allow excessive columns in source.
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Name,
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};
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2020-11-20 16:52:50 +00:00
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/// Create ActionsDAG which converts block structure from source to result.
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/// It is needed to convert result from different sources to the same structure, e.g. for UNION query.
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/// Conversion should be possible with only usage of CAST function and renames.
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2020-11-17 14:51:05 +00:00
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static ActionsDAGPtr makeConvertingActions(
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const ColumnsWithTypeAndName & source,
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const ColumnsWithTypeAndName & result,
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MatchColumnsMode mode,
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bool ignore_constant_values = false); /// Do not check that constants are same. Use value from result_header.
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2020-11-26 16:16:44 +00:00
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/// Create ActionsDAG which represents expression equivalent to applying lhs and rhs actions consequently.
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2020-12-01 11:19:03 +00:00
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/// Is used to replace `(first -> second)` expression chain to single `merge(first, second)` expression.
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/// If first.settings.project_input is set, then outputs of `first` must include inputs of `second`.
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/// Otherwise, any two actions may be combined.
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static ActionsDAGPtr merge(ActionsDAG && first, ActionsDAG && second);
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2020-11-26 16:16:44 +00:00
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2020-11-16 14:57:56 +00:00
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private:
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Node & addNode(Node node, bool can_replace = false);
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Node & getNode(const std::string & name);
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2020-11-18 09:08:51 +00:00
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Node & addAlias(Node & child, std::string alias, bool can_replace);
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Node & addFunction(
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2020-11-17 14:51:05 +00:00
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const FunctionOverloadResolverPtr & function,
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Inputs children,
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std::string result_name,
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bool can_replace);
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2020-11-16 14:57:56 +00:00
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ActionsDAGPtr cloneEmpty() const
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{
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auto actions = std::make_shared<ActionsDAG>();
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actions->settings = settings;
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#if USE_EMBEDDED_COMPILER
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actions->compilation_cache = compilation_cache;
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#endif
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return actions;
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}
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void removeUnusedActions(const std::vector<Node *> & required_nodes);
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void removeUnusedActions();
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void addAliases(const NamesWithAliases & aliases, std::vector<Node *> & result_nodes);
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void compileFunctions();
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};
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}
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