ClickHouse/src/Functions/connectionID.cpp

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#include <DataTypes/DataTypesNumber.h>
#include <Functions/FunctionFactory.h>
#include <Functions/IFunctionImpl.h>
#include <Interpreters/Context.h>
namespace DB
{
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/// Get the connection ID. It's used for MySQL handler only.
class FunctionConnectionID : public IFunction
{
public:
static constexpr auto name = "connectionID";
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explicit FunctionConnectionID(const Context & context_) : context(context_) {}
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static FunctionPtr create(const Context & context) { return std::make_shared<FunctionConnectionID>(context); }
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String getName() const override { return name; }
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size_t getNumberOfArguments() const override { return 0; }
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DataTypePtr getReturnTypeImpl(const DataTypes & /*arguments*/) const override { return std::make_shared<DataTypeUInt64>(); }
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ColumnPtr executeImpl(const ColumnsWithTypeAndName &, const DataTypePtr & result_type, size_t input_rows_count) const override
{
return result_type->createColumnConst(input_rows_count, context.getClientInfo().connection_id);
}
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private:
const Context & context;
};
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void registerFunctionConnectionID(FunctionFactory & factory)
{
factory.registerFunction<FunctionConnectionID>();
factory.registerAlias("connection_id", "connectionID");
}
}