ClickHouse/dbms/src/Interpreters/Join.h

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#pragma once
#include <variant>
#include <optional>
#include <shared_mutex>
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#include <Parsers/ASTTablesInSelectQuery.h>
#include <Interpreters/AggregationCommon.h>
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#include <Interpreters/RowRefs.h>
#include <Core/SettingsCommon.h>
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#include <Common/Arena.h>
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#include <Common/ColumnsHashing.h>
#include <Common/HashTable/HashMap.h>
A Proper lookup table that uses HashTable's API This is the first step of allowing heterogeneous cells in hash tables. performance test results are ``` 1. HashMap<UInt16, UInt8, TrivialHash, HashTableFixedGrower<16>>; 2. NewLookupMap<UInt16, UInt8> ResolutionWidth 30000 1 .................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................223550276.46 ResolutionWidth 30000 2 .................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................248772721.24 Best: 2 - 24877272124 ResolutionWidth 100000 1 ..........................................................................................................................................................................................................................................................238498413.99 ResolutionWidth 100000 2 ..........................................................................................................................................................................................................................................................261808889.98 Best: 2 - 26180888998 ResolutionWidth 300000 1 ...................................................................................239307348.81 ResolutionWidth 300000 2 ...................................................................................257592761.30 Best: 2 - 25759276130 ResolutionWidth 1000000 1 .........................240144759.26 ResolutionWidth 1000000 2 .........................257093531.91 Best: 2 - 25709353191 ResolutionWidth 5000000 1 .....241573260.35 ResolutionWidth 5000000 2 .....259314162.79 Best: 2 - 25931416279 ResolutionDepth 30000 1 .................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................217108119.84 ResolutionDepth 30000 2 .................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................249459504.41 Best: 2 - 24945950441 ResolutionDepth 100000 1 ..........................................................................................................................................................................................................................................................229065162.17 ResolutionDepth 100000 2 ..........................................................................................................................................................................................................................................................253769105.64 Best: 2 - 25376910564 ResolutionDepth 300000 1 ...................................................................................233079225.18 ResolutionDepth 300000 2 ...................................................................................256316273.78 Best: 2 - 25631627378 ResolutionDepth 1000000 1 .........................234184633.51 ResolutionDepth 1000000 2 .........................261100491.57 Best: 2 - 26110049157 ResolutionDepth 5000000 1 .....233118795.66 ResolutionDepth 5000000 2 .....252436160.41 Best: 2 - 25243616041 ```
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#include <Common/HashTable/FixedHashMap.h>
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#include <Columns/ColumnString.h>
#include <Columns/ColumnFixedString.h>
#include <DataStreams/SizeLimits.h>
#include <DataStreams/IBlockStream_fwd.h>
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namespace DB
{
namespace JoinStuff
{
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/// Base class with optional flag attached that's needed to implement RIGHT and FULL JOINs.
template <typename T, bool with_used>
struct WithFlags;
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template <typename T>
struct WithFlags<T, true> : T
{
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using Base = T;
using T::T;
mutable std::atomic<bool> used {};
void setUsed() const { used.store(true, std::memory_order_relaxed); } /// Could be set simultaneously from different threads.
bool getUsed() const { return used; }
};
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template <typename T>
struct WithFlags<T, false> : T
{
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using Base = T;
using T::T;
void setUsed() const {}
bool getUsed() const { return true; }
};
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using MappedAny = WithFlags<RowRef, false>;
using MappedAll = WithFlags<RowRefList, false>;
using MappedAnyFull = WithFlags<RowRef, true>;
using MappedAllFull = WithFlags<RowRefList, true>;
using MappedAsof = WithFlags<AsofRowRefs, false>;
}
/** Data structure for implementation of JOIN.
* It is just a hash table: keys -> rows of joined ("right") table.
* Additionally, CROSS JOIN is supported: instead of hash table, it use just set of blocks without keys.
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*
* JOIN-s could be of nine types: ANY/ALL × LEFT/INNER/RIGHT/FULL, and also CROSS.
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*
* If ANY is specified - then select only one row from the "right" table, (first encountered row), even if there was more matching rows.
* If ALL is specified - usual JOIN, when rows are multiplied by number of matching rows from the "right" table.
* ANY is more efficient.
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*
* If INNER is specified - leave only rows that have matching rows from "right" table.
* If LEFT is specified - in case when there is no matching row in "right" table, fill it with default values instead.
* If RIGHT is specified - first process as INNER, but track what rows from the right table was joined,
* and at the end, add rows from right table that was not joined and substitute default values for columns of left table.
* If FULL is specified - first process as LEFT, but track what rows from the right table was joined,
* and at the end, add rows from right table that was not joined and substitute default values for columns of left table.
*
* Thus, LEFT and RIGHT JOINs are not symmetric in terms of implementation.
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*
* All JOINs (except CROSS) are done by equality condition on keys (equijoin).
* Non-equality and other conditions are not supported.
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*
* Implementation:
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*
* 1. Build hash table in memory from "right" table.
* This hash table is in form of keys -> row in case of ANY or keys -> [rows...] in case of ALL.
* This is done in insertFromBlock method.
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*
* 2. Process "left" table and join corresponding rows from "right" table by lookups in the map.
* This is done in joinBlock methods.
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*
* In case of ANY LEFT JOIN - form new columns with found values or default values.
* This is the most simple. Number of rows in left table does not change.
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*
* In case of ANY INNER JOIN - form new columns with found values,
* and also build a filter - in what rows nothing was found.
* Then filter columns of "left" table.
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*
* In case of ALL ... JOIN - form new columns with all found rows,
* and also fill 'offsets' array, describing how many times we need to replicate values of "left" table.
* Then replicate columns of "left" table.
*
* How Nullable keys are processed:
*
* NULLs never join to anything, even to each other.
* During building of map, we just skip keys with NULL value of any component.
* During joining, we simply treat rows with any NULLs in key as non joined.
*
* Default values for outer joins (LEFT, RIGHT, FULL):
*
* Behaviour is controlled by 'join_use_nulls' settings.
* If it is false, we substitute (global) default value for the data type, for non-joined rows
* (zero, empty string, etc. and NULL for Nullable data types).
* If it is true, we always generate Nullable column and substitute NULLs for non-joined rows,
* as in standard SQL.
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*/
class Join
{
public:
Join(const Names & key_names_right_, bool use_nulls_, const SizeLimits & limits,
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ASTTableJoin::Kind kind_, ASTTableJoin::Strictness strictness_, bool any_take_last_row_ = false);
bool empty() { return type == Type::EMPTY; }
/** Set information about structure of right hand of JOIN (joined data).
* You must call this method before subsequent calls to insertFromBlock.
*/
void setSampleBlock(const Block & block);
/** Add block of data from right hand of JOIN to the map.
* Returns false, if some limit was exceeded and you should not insert more data.
*/
bool insertFromBlock(const Block & block);
/** Join data from the map (that was previously built by calls to insertFromBlock) to the block with data from "left" table.
* Could be called from different threads in parallel.
*/
void joinBlock(Block & block, const Names & key_names_left, const NamesAndTypesList & columns_added_by_join) const;
/// Infer the return type for joinGet function
DataTypePtr joinGetReturnType(const String & column_name) const;
/// Used by joinGet function that turns StorageJoin into a dictionary
void joinGet(Block & block, const String & column_name) const;
/** Keep "totals" (separate part of dataset, see WITH TOTALS) to use later.
*/
void setTotals(const Block & block) { totals = block; }
bool hasTotals() const { return totals; }
void joinTotals(Block & block) const;
/** For RIGHT and FULL JOINs.
* A stream that will contain default values from left table, joined with rows from right table, that was not joined before.
* Use only after all calls to joinBlock was done.
* left_sample_block is passed without account of 'use_nulls' setting (columns will be converted to Nullable inside).
*/
BlockInputStreamPtr createStreamWithNonJoinedRows(const Block & left_sample_block, const Names & key_names_left,
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const NamesAndTypesList & columns_added_by_join, UInt64 max_block_size) const;
/// Number of keys in all built JOIN maps.
size_t getTotalRowCount() const;
/// Sum size in bytes of all buffers, used for JOIN maps and for all memory pools.
size_t getTotalByteCount() const;
ASTTableJoin::Kind getKind() const { return kind; }
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AsofRowRefs::Type getAsofType() const { return *asof_type; }
bool anyTakeLastRow() const { return any_take_last_row; }
/// Different types of keys for maps.
#define APPLY_FOR_JOIN_VARIANTS(M) \
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M(key8) \
M(key16) \
M(key32) \
M(key64) \
M(key_string) \
M(key_fixed_string) \
M(keys128) \
M(keys256) \
M(hashed)
/// Used for reading from StorageJoin and applying joinGet function
#define APPLY_FOR_JOIN_VARIANTS_LIMITED(M) \
M(key8) \
M(key16) \
M(key32) \
M(key64) \
M(key_string) \
M(key_fixed_string)
enum class Type
{
EMPTY,
CROSS,
#define M(NAME) NAME,
APPLY_FOR_JOIN_VARIANTS(M)
#undef M
};
/** Different data structures, that are used to perform JOIN.
*/
template <typename Mapped>
struct MapsTemplate
{
A Proper lookup table that uses HashTable's API This is the first step of allowing heterogeneous cells in hash tables. performance test results are ``` 1. HashMap<UInt16, UInt8, TrivialHash, HashTableFixedGrower<16>>; 2. NewLookupMap<UInt16, UInt8> ResolutionWidth 30000 1 .................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................223550276.46 ResolutionWidth 30000 2 .................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................248772721.24 Best: 2 - 24877272124 ResolutionWidth 100000 1 ..........................................................................................................................................................................................................................................................238498413.99 ResolutionWidth 100000 2 ..........................................................................................................................................................................................................................................................261808889.98 Best: 2 - 26180888998 ResolutionWidth 300000 1 ...................................................................................239307348.81 ResolutionWidth 300000 2 ...................................................................................257592761.30 Best: 2 - 25759276130 ResolutionWidth 1000000 1 .........................240144759.26 ResolutionWidth 1000000 2 .........................257093531.91 Best: 2 - 25709353191 ResolutionWidth 5000000 1 .....241573260.35 ResolutionWidth 5000000 2 .....259314162.79 Best: 2 - 25931416279 ResolutionDepth 30000 1 .................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................217108119.84 ResolutionDepth 30000 2 .................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................249459504.41 Best: 2 - 24945950441 ResolutionDepth 100000 1 ..........................................................................................................................................................................................................................................................229065162.17 ResolutionDepth 100000 2 ..........................................................................................................................................................................................................................................................253769105.64 Best: 2 - 25376910564 ResolutionDepth 300000 1 ...................................................................................233079225.18 ResolutionDepth 300000 2 ...................................................................................256316273.78 Best: 2 - 25631627378 ResolutionDepth 1000000 1 .........................234184633.51 ResolutionDepth 1000000 2 .........................261100491.57 Best: 2 - 26110049157 ResolutionDepth 5000000 1 .....233118795.66 ResolutionDepth 5000000 2 .....252436160.41 Best: 2 - 25243616041 ```
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std::unique_ptr<FixedHashMap<UInt8, Mapped>> key8;
std::unique_ptr<FixedHashMap<UInt16, Mapped>> key16;
std::unique_ptr<HashMap<UInt32, Mapped, HashCRC32<UInt32>>> key32;
std::unique_ptr<HashMap<UInt64, Mapped, HashCRC32<UInt64>>> key64;
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std::unique_ptr<HashMapWithSavedHash<StringRef, Mapped>> key_string;
std::unique_ptr<HashMapWithSavedHash<StringRef, Mapped>> key_fixed_string;
std::unique_ptr<HashMap<UInt128, Mapped, UInt128HashCRC32>> keys128;
std::unique_ptr<HashMap<UInt256, Mapped, UInt256HashCRC32>> keys256;
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std::unique_ptr<HashMap<UInt128, Mapped, UInt128TrivialHash>> hashed;
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void create(Type which)
{
switch (which)
{
case Type::EMPTY: break;
case Type::CROSS: break;
#define M(NAME) \
case Type::NAME: NAME = std::make_unique<typename decltype(NAME)::element_type>(); break;
APPLY_FOR_JOIN_VARIANTS(M)
#undef M
}
}
size_t getTotalRowCount(Type which) const
{
switch (which)
{
case Type::EMPTY: return 0;
case Type::CROSS: return 0;
#define M(NAME) \
case Type::NAME: return NAME ? NAME->size() : 0;
APPLY_FOR_JOIN_VARIANTS(M)
#undef M
}
__builtin_unreachable();
}
size_t getTotalByteCountImpl(Type which) const
{
switch (which)
{
case Type::EMPTY: return 0;
case Type::CROSS: return 0;
#define M(NAME) \
case Type::NAME: return NAME ? NAME->getBufferSizeInBytes() : 0;
APPLY_FOR_JOIN_VARIANTS(M)
#undef M
}
__builtin_unreachable();
}
};
using MapsAny = MapsTemplate<JoinStuff::MappedAny>;
using MapsAll = MapsTemplate<JoinStuff::MappedAll>;
using MapsAnyFull = MapsTemplate<JoinStuff::MappedAnyFull>;
using MapsAllFull = MapsTemplate<JoinStuff::MappedAllFull>;
using MapsAsof = MapsTemplate<JoinStuff::MappedAsof>;
using MapsVariant = std::variant<MapsAny, MapsAll, MapsAnyFull, MapsAllFull, MapsAsof>;
private:
friend class NonJoinedBlockInputStream;
friend class JoinBlockInputStream;
ASTTableJoin::Kind kind;
ASTTableJoin::Strictness strictness;
/// Names of key columns (columns for equi-JOIN) in "right" table (in the order they appear in USING clause).
const Names key_names_right;
/// Substitute NULLs for non-JOINed rows.
bool use_nulls;
/// Overwrite existing values when encountering the same key again
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bool any_take_last_row;
/** Blocks of "right" table.
*/
BlocksList blocks;
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MapsVariant maps;
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/// Additional data - strings for string keys and continuation elements of single-linked lists of references to rows.
Arena pool;
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Type type = Type::EMPTY;
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std::optional<AsofRowRefs::Type> asof_type;
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static Type chooseMethod(const ColumnRawPtrs & key_columns, Sizes & key_sizes);
Sizes key_sizes;
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/// Block with columns from the right-side table except key columns.
Block sample_block_with_columns_to_add;
/// Block with key columns in the same order they appear in the right-side table.
Block sample_block_with_keys;
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/// Block as it would appear in the BlockList
Block blocklist_sample;
Poco::Logger * log;
/// Limits for maximum map size.
SizeLimits limits;
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Block totals;
/** Protect state for concurrent use in insertFromBlock and joinBlock.
* Note that these methods could be called simultaneously only while use of StorageJoin,
* and StorageJoin only calls these two methods.
* That's why another methods are not guarded.
*/
mutable std::shared_mutex rwlock;
void init(Type type_);
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/** Take an inserted block and discard everything that does not need to be stored
* Example, remove the keys as they come from the LHS block, but do keep the ASOF timestamps
*/
void prepareBlockListStructure(Block & stored_block);
/// Throw an exception if blocks have different types of key columns.
void checkTypesOfKeys(const Block & block_left, const Names & key_names_left, const Block & block_right) const;
template <ASTTableJoin::Kind KIND, ASTTableJoin::Strictness STRICTNESS, typename Maps>
void joinBlockImpl(
Block & block,
const Names & key_names_left,
const NamesAndTypesList & columns_added_by_join,
const Block & block_with_columns_to_add,
const Maps & maps) const;
void joinBlockImplCross(Block & block) const;
template <typename Maps>
void joinGetImpl(Block & block, const String & column_name, const Maps & maps) const;
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};
using JoinPtr = std::shared_ptr<Join>;
using Joins = std::vector<JoinPtr>;
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}