ClickHouse/dbms/Access/AccessRights.h

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#pragma once
#include <Core/Types.h>
#include <Access/AccessRightsElement.h>
#include <memory>
#include <vector>
namespace DB
{
/// Represents a set of access types granted on databases, tables, columns, etc.
/// For example, "GRANT SELECT, UPDATE ON db.*, GRANT INSERT ON db2.mytbl2" are access rights.
class AccessRights
{
public:
AccessRights();
AccessRights(const AccessFlags & access);
~AccessRights();
AccessRights(const AccessRights & src);
AccessRights & operator =(const AccessRights & src);
AccessRights(AccessRights && src);
AccessRights & operator =(AccessRights && src);
bool isEmpty() const;
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/// Revokes everything. It's the same as revoke(AccessType::ALL).
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void clear();
/// Grants access on a specified database/table/column.
/// Does nothing if the specified access has been already granted.
void grant(const AccessFlags & flags);
void grant(const AccessFlags & flags, const std::string_view & database);
void grant(const AccessFlags & flags, const std::string_view & database, const std::string_view & table);
void grant(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const std::string_view & column);
void grant(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const std::vector<std::string_view> & columns);
void grant(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const Strings & columns);
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void grant(const AccessRightsElement & element, std::string_view current_database = {});
void grant(const AccessRightsElements & elements, std::string_view current_database = {});
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/// Revokes a specified access granted earlier on a specified database/table/column.
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/// For example, revoke(AccessType::ALL) revokes all grants at all, just like clear();
void revoke(const AccessFlags & flags);
void revoke(const AccessFlags & flags, const std::string_view & database);
void revoke(const AccessFlags & flags, const std::string_view & database, const std::string_view & table);
void revoke(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const std::string_view & column);
void revoke(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const std::vector<std::string_view> & columns);
void revoke(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const Strings & columns);
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void revoke(const AccessRightsElement & element, std::string_view current_database = {});
void revoke(const AccessRightsElements & elements, std::string_view current_database = {});
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/// Returns the information about all the access granted.
struct Elements
{
AccessRightsElements grants;
AccessRightsElements partial_revokes;
};
Elements getElements() const;
/// Returns the information about all the access granted as a string.
String toString() const;
/// Whether a specified access granted.
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bool isGranted(const AccessFlags & flags) const;
bool isGranted(const AccessFlags & flags, const std::string_view & database) const;
bool isGranted(const AccessFlags & flags, const std::string_view & database, const std::string_view & table) const;
bool isGranted(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const std::string_view & column) const;
bool isGranted(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const std::vector<std::string_view> & columns) const;
bool isGranted(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const Strings & columns) const;
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bool isGranted(const AccessRightsElement & element, std::string_view current_database = {}) const;
bool isGranted(const AccessRightsElements & elements, std::string_view current_database = {}) const;
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friend bool operator ==(const AccessRights & left, const AccessRights & right);
friend bool operator !=(const AccessRights & left, const AccessRights & right) { return !(left == right); }
/// Merges two sets of access rights together.
/// It's used to combine access rights from multiple roles.
void merge(const AccessRights & other);
private:
template <typename... Args>
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void grantImpl(const AccessFlags & flags, const Args &... args);
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template <typename... Args>
void revokeImpl(const AccessFlags & flags, const Args &... args);
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template <typename... Args>
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bool isGrantedImpl(const AccessFlags & flags, const Args &... args) const;
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bool isGrantedImpl(const AccessRightsElement & element, std::string_view current_database) const;
bool isGrantedImpl(const AccessRightsElements & elements, std::string_view current_database) const;
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template <typename... Args>
AccessFlags getAccessImpl(const Args &... args) const;
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void logTree() const;
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struct Node;
std::unique_ptr<Node> root;
};
}