ClickHouse/dbms/programs/server/MySQLHandler.h

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#pragma once
#include <Poco/Net/TCPServerConnection.h>
#include <Common/getFQDNOrHostName.h>
#include <Core/MySQLProtocol.h>
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#include "IServer.h"
namespace DB
{
/// Handler for MySQL wire protocol connections. Allows to connect to ClickHouse using MySQL client.
class MySQLHandler : public Poco::Net::TCPServerConnection {
public:
MySQLHandler(IServer &server_, const Poco::Net::StreamSocket &socket_)
: Poco::Net::TCPServerConnection(socket_)
, server(server_)
, log(&Poco::Logger::get("MySQLHandler"))
, connection_context(server.context())
, connection_id(last_connection_id++)
{
}
void run() final;
void comQuery(String payload);
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void comFieldList(String payload);
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void comPing();
void comInitDB(String payload);
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private:
IServer & server;
Poco::Logger * log;
Context connection_context;
std::shared_ptr<ReadBuffer> in;
std::shared_ptr<WriteBuffer> out;
MySQLProtocol::PacketSender packet_sender;
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uint32_t connection_id = 0;
uint32_t capabilities;
static uint32_t last_connection_id;
};
}