ClickHouse/src/Functions/canonicalRand.cpp

60 lines
1.6 KiB
C++
Raw Normal View History

#include <Common/randomSeed.h>
#include <Functions/FunctionFactory.h>
#include <Functions/FunctionsRandom.h>
#include <pcg-random/pcg_random.hpp>
namespace DB
{
namespace
{
struct CanonicalRandImpl
{
static void execute(char * output, size_t size)
{
pcg64_fast rng1(randomSeed());
pcg64_fast rng2(randomSeed());
std::uniform_real_distribution<Float64> distribution1(min, max);
std::uniform_real_distribution<Float64> distribution2(min, max);
for (const char * end = output + size; output < end; output += 16)
{
unalignedStore<Float64>(output, distribution1(rng1));
unalignedStore<Float64>(output + 8, distribution2(rng2));
}
}
/// It is guaranteed (by PaddedPODArray) that we can overwrite up to 15 bytes after end.
private:
const static constexpr Float64 min = 0;
const static constexpr Float64 max = 1;
};
struct NameCanonicalRand
{
2022-11-17 10:17:27 +00:00
static constexpr auto name = "randCanonical";
};
class FunctionCanonicalRand : public FunctionRandomImpl<CanonicalRandImpl, Float64, NameCanonicalRand>
{
public:
static FunctionPtr create(ContextPtr /*context*/) { return std::make_shared<FunctionCanonicalRand>(); }
};
}
REGISTER_FUNCTION(CanonicalRand)
{
factory.registerFunction<FunctionCanonicalRand>(FunctionDocumentation{
.description=R"(
The function generates pseudo random results with independent and identically distributed uniformly distributed values in [0, 1).
Non-deterministic. Return type is Float64.
)",
.examples{{"randCanonical", "SELECT randCanonical()", ""}},
.categories{"Mathematical"}});
}
}