ClickHouse/dbms/src/Storages/Distributed/DistributedBlockOutputStream.h

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#pragma once
#include <Parsers/formatAST.h>
#include <DataStreams/IBlockOutputStream.h>
#include <Core/Block.h>
#include <Interpreters/Cluster.h>
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namespace DB
{
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class StorageDistributed;
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/** The write is asynchronous - the data is first written to the local file system, and then sent to the remote servers.
* If the Distributed table uses more than one shard, then in order to support the write,
* when creating the table, an additional parameter must be specified for ENGINE - the sharding key.
* Sharding key is an arbitrary expression from the columns. For example, rand() or UserID.
* When writing, the data block is splitted by the remainder of the division of the sharding key by the total weight of the shards,
* and the resulting blocks are written in a compressed Native format in separate directories for sending.
* For each destination address (each directory with data to send), a separate thread is created in StorageDistributed,
* which monitors the directory and sends data. */
class DistributedBlockOutputStream : public IBlockOutputStream
{
public:
DistributedBlockOutputStream(StorageDistributed & storage, const ASTPtr & query_ast, const ClusterPtr & cluster_);
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void write(const Block & block) override;
private:
IColumn::Selector createSelector(Block block);
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void writeSplit(const Block & block);
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void writeImpl(const Block & block, const size_t shard_id = 0);
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void writeToLocal(const Block & block, const size_t repeats);
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void writeToShard(const Block & block, const std::vector<std::string> & dir_names);
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private:
StorageDistributed & storage;
ASTPtr query_ast;
ClusterPtr cluster;
};
}