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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
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#pragma once
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#include <Poco/Net/TCPServer.h>
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#include <base/types.h>
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#include <Server/TCPServerConnectionFactory.h>
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namespace DB
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{
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class Context;
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class TCPServer : public Poco::Net::TCPServer
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{
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public:
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explicit TCPServer(
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TCPServerConnectionFactory::Ptr factory,
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Poco::ThreadPool & thread_pool,
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Poco::Net::ServerSocket & socket,
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Poco::Net::TCPServerParams::Ptr params = new Poco::Net::TCPServerParams);
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/// Close the socket and ask existing connections to stop serving queries
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void stop()
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{
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Poco::Net::TCPServer::stop();
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// This notifies already established connections that they should stop serving
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// queries and close their socket as soon as they can.
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is_open = false;
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// Poco's stop() stops listening on the socket but leaves it open.
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// To be able to hand over control of the listening port to a new server, and
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// to get fast connection refusal instead of timeouts, we also need to close
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// the listening socket.
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socket.close();
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}
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bool isOpen() const { return is_open; }
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UInt16 portNumber() const { return port_number; }
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private:
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TCPServerConnectionFactory::Ptr factory;
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Poco::Net::ServerSocket socket;
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std::atomic<bool> is_open;
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UInt16 port_number;
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};
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}
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