ClickHouse/dbms/include/DB/Columns/ColumnsNumber.h

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#pragma once
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#include <DB/Core/Types.h>
#include <DB/Columns/ColumnVector.h>
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#include <DB/Columns/ColumnConst.h>
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namespace DB
{
/** Столбцы чисел. */
using ColumnUInt8 = ColumnVector<UInt8>;
using ColumnUInt16 = ColumnVector<UInt16>;
using ColumnUInt32 = ColumnVector<UInt32>;
using ColumnUInt64 = ColumnVector<UInt64>;
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using ColumnInt8 = ColumnVector<Int8>;
using ColumnInt16 = ColumnVector<Int16>;
using ColumnInt32 = ColumnVector<Int32>;
using ColumnInt64 = ColumnVector<Int64>;
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using ColumnFloat32 = ColumnVector<Float32>;
using ColumnFloat64 = ColumnVector<Float64>;
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using ColumnConstUInt8 = ColumnConst<UInt8>;
using ColumnConstUInt16 = ColumnConst<UInt16>;
using ColumnConstUInt32 = ColumnConst<UInt32>;
using ColumnConstUInt64 = ColumnConst<UInt64>;
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using ColumnConstInt8 = ColumnConst<Int8>;
using ColumnConstInt16 = ColumnConst<Int16>;
using ColumnConstInt32 = ColumnConst<Int32>;
using ColumnConstInt64 = ColumnConst<Int64>;
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using ColumnConstFloat32 = ColumnConst<Float32>;
using ColumnConstFloat64 = ColumnConst<Float64>;
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}