ClickHouse/src/Common/GetPriorityForLoadBalancing.h

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#pragma once
#include <Core/SettingsEnums.h>
namespace DB
{
class GetPriorityForLoadBalancing
{
public:
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GetPriorityForLoadBalancing(LoadBalancing load_balancing_) : load_balancing(load_balancing_) {}
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GetPriorityForLoadBalancing(){}
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bool operator == (const GetPriorityForLoadBalancing & other) const
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{
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return load_balancing == other.load_balancing && hostname_differences == other.hostname_differences;
}
bool operator != (const GetPriorityForLoadBalancing & other) const
{
return !(*this == other);
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}
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std::function<size_t(size_t index)> getPriorityFunc(LoadBalancing load_balance, size_t offset, size_t pool_size) const;
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std::vector<size_t> hostname_differences; /// Distances from name of this host to the names of hosts of pools.
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LoadBalancing load_balancing = LoadBalancing::RANDOM;
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private:
mutable size_t last_used = 0; /// Last used for round_robin policy.
};
}