ClickHouse/src/Server/WebUIRequestHandler.cpp

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#include "WebUIRequestHandler.h"
#include "IServer.h"
#include <Poco/Net/HTTPServerRequest.h>
#include <Poco/Net/HTTPServerResponse.h>
#include <Poco/Util/LayeredConfiguration.h>
#include <IO/HTTPCommon.h>
#include <Common/getResource.h>
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#include <re2/re2.h>
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namespace DB
{
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WebUIRequestHandler::WebUIRequestHandler(IServer & server_)
: server(server_)
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{
}
void WebUIRequestHandler::handleRequest(HTTPServerRequest & request, HTTPServerResponse & response)
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{
auto keep_alive_timeout = server.config().getUInt("keep_alive_timeout", 10);
response.setContentType("text/html; charset=UTF-8");
if (request.getVersion() == HTTPServerRequest::HTTP_1_1)
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response.setChunkedTransferEncoding(true);
setResponseDefaultHeaders(response, keep_alive_timeout);
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if (request.getURI().starts_with("/play"))
{
response.setStatusAndReason(Poco::Net::HTTPResponse::HTTP_OK);
*response.send() << getResource("play.html");
}
else if (request.getURI().starts_with("/dashboard"))
{
response.setStatusAndReason(Poco::Net::HTTPResponse::HTTP_OK);
std::string html(getResource("dashboard.html"));
/// Replace a link to external JavaScript file to embedded file.
/// This allows to open the HTML without running a server and to host it on server.
/// Note: we can embed the JavaScript file inline to the HTML,
/// but we don't do it to keep the "view-source" perfectly readable.
static re2::RE2 uplot_url = R"(https://[^\s"'`]+u[Pp]lot[^\s"'`]*\.js)";
RE2::Replace(&html, uplot_url, "/js/uplot.js");
*response.send() << html;
}
else if (request.getURI() == "/js/uplot.js")
{
response.setStatusAndReason(Poco::Net::HTTPResponse::HTTP_OK);
*response.send() << getResource("js/uplot.js");
}
else
{
response.setStatusAndReason(Poco::Net::HTTPResponse::HTTP_NOT_FOUND);
*response.send() << "Not found.\n";
}
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}
}