ClickHouse/src/Common/LockMemoryExceptionInThread.h

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#pragma once
2022-01-24 06:22:57 +00:00
#include <cstdint>
#include <Common/VariableContext.h>
/// To be able to avoid MEMORY_LIMIT_EXCEEDED Exception in destructors:
/// - either configured memory limit reached
/// - or fault injected
///
/// So this will simply ignore the configured memory limit (and avoid fault injection).
///
/// NOTE: exception will be silently ignored, no message in log
/// (since logging from MemoryTracker::alloc() is tricky)
///
/// NOTE: MEMORY_LIMIT_EXCEEDED Exception implicitly blocked if
/// stack unwinding is currently in progress in this thread (to avoid
/// std::terminate()), so you don't need to use it in this case explicitly.
struct LockMemoryExceptionInThread
{
private:
static thread_local uint64_t counter;
static thread_local VariableContext level;
static thread_local bool block_fault_injections;
VariableContext previous_level;
bool previous_block_fault_injections;
public:
/// level_ - block in level and above
/// block_fault_injections_ - block in fault injection too
explicit LockMemoryExceptionInThread(VariableContext level_ = VariableContext::User, bool block_fault_injections_ = true);
~LockMemoryExceptionInThread();
LockMemoryExceptionInThread(const LockMemoryExceptionInThread &) = delete;
LockMemoryExceptionInThread & operator=(const LockMemoryExceptionInThread &) = delete;
static bool isBlocked(VariableContext current_level, bool fault_injection)
{
return counter > 0 && current_level >= level && (!fault_injection || block_fault_injections);
}
};