ClickHouse/dbms/src/AggregateFunctions/AggregateFunctionQuantile.h

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#pragma once
#include <type_traits>
#include <IO/WriteHelpers.h>
#include <IO/ReadHelpers.h>
#include <DataTypes/DataTypesNumber.h>
#include <DataTypes/DataTypeArray.h>
#include <AggregateFunctions/IAggregateFunction.h>
#include <AggregateFunctions/QuantilesCommon.h>
#include <Columns/ColumnArray.h>
#include <Columns/ColumnsNumber.h>
namespace DB
{
namespace ErrorCodes
{
extern const int NUMBER_OF_ARGUMENTS_DOESNT_MATCH;
}
/** Generic aggregate function for calculation of quantiles.
* It depends on quantile calculation data structure. Look at Quantile*.h for various implementations.
*/
template <
/// Type of first argument.
typename Value,
/// Data structure and implementation of calculation. Look at QuantileExact.h for example.
typename Data,
/// Structure with static member "name", containing the name of the aggregate function.
typename Name,
/// If true, the function accept second argument
/// (in can be "weight" to calculate quantiles or "determinator" that is used instead of PRNG).
/// Second argument is always obtained through 'getUInt' method.
bool have_second_arg,
/// If non-void, the function will return float of specified type with possibly interpolated results and NaN if there was no values.
/// Otherwise it will return Value type and default value if there was no values.
/// As an example, the function cannot return floats, if the SQL type of argument is Date or DateTime.
typename FloatReturnType,
/// If true, the function will accept multiple parameters with quantile levels
/// and return an Array filled with many values of that quantiles.
bool returns_many
>
class AggregateFunctionQuantile final : public IAggregateFunctionDataHelper<Data,
AggregateFunctionQuantile<Value, Data, Name, have_second_arg, FloatReturnType, returns_many>>
{
private:
static constexpr bool returns_float = !std::is_same_v<FloatReturnType, void>;
QuantileLevels<Float64> levels;
/// Used when there are single level to get.
Float64 level = 0.5;
DataTypePtr argument_type;
public:
AggregateFunctionQuantile(const DataTypePtr & argument_type, const Array & params)
: levels(params, returns_many), level(levels.levels[0]), argument_type(argument_type)
{
if (!returns_many && levels.size() > 1)
throw Exception("Aggregate function " + getName() + " require one parameter or less", ErrorCodes::NUMBER_OF_ARGUMENTS_DOESNT_MATCH);
}
String getName() const override { return Name::name; }
DataTypePtr getReturnType() const override
{
DataTypePtr res;
if constexpr (returns_float)
res = std::make_shared<DataTypeNumber<FloatReturnType>>();
else
res = argument_type;
if constexpr (returns_many)
return std::make_shared<DataTypeArray>(res);
else
return res;
}
void add(AggregateDataPtr place, const IColumn ** columns, size_t row_num, Arena *) const override
{
if constexpr (have_second_arg)
this->data(place).add(
static_cast<const ColumnVector<Value> &>(*columns[0]).getData()[row_num],
columns[1]->getUInt(row_num));
else
this->data(place).add(
static_cast<const ColumnVector<Value> &>(*columns[0]).getData()[row_num]);
}
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void merge(AggregateDataPtr place, ConstAggregateDataPtr rhs, Arena *) const override
{
this->data(place).merge(this->data(rhs));
}
void serialize(ConstAggregateDataPtr place, WriteBuffer & buf) const override
{
/// const_cast is required because some data structures apply finalizaton (like compactization) before serializing.
this->data(const_cast<AggregateDataPtr>(place)).serialize(buf);
}
void deserialize(AggregateDataPtr place, ReadBuffer & buf, Arena *) const override
{
this->data(place).deserialize(buf);
}
void insertResultInto(ConstAggregateDataPtr place, IColumn & to) const override
{
/// const_cast is required because some data structures apply finalizaton (like sorting) for obtain a result.
auto & data = this->data(const_cast<AggregateDataPtr>(place));
if constexpr (returns_many)
{
ColumnArray & arr_to = static_cast<ColumnArray &>(to);
ColumnArray::Offsets & offsets_to = arr_to.getOffsets();
size_t size = levels.size();
offsets_to.push_back((offsets_to.size() == 0 ? 0 : offsets_to.back()) + size);
if (!size)
return;
if constexpr (returns_float)
{
auto & data_to = static_cast<ColumnVector<FloatReturnType> &>(arr_to.getData()).getData();
size_t old_size = data_to.size();
data_to.resize(data_to.size() + size);
data.getManyFloat(&levels.levels[0], &levels.permutation[0], size, &data_to[old_size]);
}
else
{
auto & data_to = static_cast<ColumnVector<Value> &>(arr_to.getData()).getData();
size_t old_size = data_to.size();
data_to.resize(data_to.size() + size);
data.getMany(&levels.levels[0], &levels.permutation[0], size, &data_to[old_size]);
}
}
else
{
if constexpr (returns_float)
static_cast<ColumnVector<FloatReturnType> &>(to).getData().push_back(data.getFloat(level));
else
static_cast<ColumnVector<Value> &>(to).getData().push_back(data.get(level));
}
}
const char * getHeaderFilePath() const override { return __FILE__; }
};
}