ClickHouse/src/Coordination/KeeperDispatcher.h

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#pragma once
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#if !defined(ARCADIA_BUILD)
# include <Common/config.h>
# include "config_core.h"
#endif
#if USE_NURAFT
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#include <Common/ThreadPool.h>
#include <Common/ConcurrentBoundedQueue.h>
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#include <Poco/Util/AbstractConfiguration.h>
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#include <Common/Exception.h>
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#include <base/logger_useful.h>
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#include <functional>
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#include <Coordination/KeeperServer.h>
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#include <Coordination/CoordinationSettings.h>
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namespace DB
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{
using ZooKeeperResponseCallback = std::function<void(const Coordination::ZooKeeperResponsePtr & response)>;
/// Highlevel wrapper for ClickHouse Keeper.
/// Process user requests via consensus and return responses.
class KeeperDispatcher
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{
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private:
std::mutex push_request_mutex;
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CoordinationSettingsPtr coordination_settings;
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using RequestsQueue = ConcurrentBoundedQueue<KeeperStorage::RequestForSession>;
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using SessionToResponseCallback = std::unordered_map<int64_t, ZooKeeperResponseCallback>;
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using UpdateConfigurationQueue = ConcurrentBoundedQueue<ConfigUpdateAction>;
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/// Size depends on coordination settings
std::unique_ptr<RequestsQueue> requests_queue;
ResponsesQueue responses_queue;
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SnapshotsQueue snapshots_queue{1};
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UpdateConfigurationQueue update_configuration_queue{1000};
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std::atomic<bool> shutdown_called{false};
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std::mutex session_to_response_callback_mutex;
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/// These two maps looks similar, but serves different purposes.
/// The first map is subscription map for normal responses like
/// (get, set, list, etc.). Dispatcher determines callback for each response
/// using session id from this map.
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SessionToResponseCallback session_to_response_callback;
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/// But when client connects to the server for the first time it doesn't
/// have session_id. It request it from server. We give temporary
/// internal id for such requests just to much client with its response.
SessionToResponseCallback new_session_id_response_callback;
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/// Reading and batching new requests from client handlers
ThreadFromGlobalPool request_thread;
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/// Pushing responses to clients client handlers
/// using session_id.
ThreadFromGlobalPool responses_thread;
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/// Cleaning old dead sessions
ThreadFromGlobalPool session_cleaner_thread;
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/// Dumping new snapshots to disk
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ThreadFromGlobalPool snapshot_thread;
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ThreadFromGlobalPool update_configuration_thread;
/// RAFT wrapper.
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std::unique_ptr<KeeperServer> server;
Poco::Logger * log;
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/// Counter for new session_id requests.
std::atomic<int64_t> internal_session_id_counter{0};
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private:
/// Thread put requests to raft
void requestThread();
/// Thread put responses for subscribed sessions
void responseThread();
/// Thread clean disconnected sessions from memory
void sessionCleanerTask();
/// Thread create snapshots in the background
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void snapshotThread();
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void updateConfigurationThread();
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void setResponse(int64_t session_id, const Coordination::ZooKeeperResponsePtr & response);
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/// Add error responses for requests to responses queue.
/// Clears requests.
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void addErrorResponses(const KeeperStorage::RequestsForSessions & requests_for_sessions, Coordination::Error error);
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/// Forcefully wait for result and sets errors if something when wrong.
/// Clears both arguments
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void forceWaitAndProcessResult(RaftAppendResult & result, KeeperStorage::RequestsForSessions & requests_for_sessions);
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public:
/// Just allocate some objects, real initialization is done by `intialize method`
KeeperDispatcher();
/// Call shutdown
~KeeperDispatcher();
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/// Initialization from config.
/// standalone_keeper -- we are standalone keeper application (not inside clickhouse server)
void initialize(const Poco::Util::AbstractConfiguration & config, bool standalone_keeper, bool start_async);
bool checkInit() const
{
return server && server->checkInit();
}
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void updateConfiguration(const Poco::Util::AbstractConfiguration & config);
/// Shutdown internal keeper parts (server, state machine, log storage, etc)
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void shutdown();
/// Put request to ClickHouse Keeper
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bool putRequest(const Coordination::ZooKeeperRequestPtr & request, int64_t session_id);
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/// Are we leader
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bool isLeader() const
{
return server->isLeader();
}
bool hasLeader() const
{
return server->isLeaderAlive();
}
/// Get new session ID
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int64_t getSessionID(int64_t session_timeout_ms);
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/// Register session and subscribe for responses with callback
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void registerSession(int64_t session_id, ZooKeeperResponseCallback callback);
/// Call if we don't need any responses for this session no more (session was expired)
void finishSession(int64_t session_id);
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};
}
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#endif