ClickHouse/src/Storages/StorageRedis.h

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#pragma once
#include <Poco/Redis/Redis.h>
#include <Storages/IStorage.h>
#include <Dictionaries/RedisSource.h>
namespace DB
{
/* Implements storage in the Redis.
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* Use ENGINE = Redis(host:port, db_index, password, storage_type, pool_size);
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* Read only.
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*
* Note If storage_type is
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* SIMPLE: there should be 2 columns and the first one is key in Redis, the second one is value.
* HASH_MAP: there should be 3 columns and the first one is key in Redis and the second is the field of Redis Map.
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*/
class StorageRedis : public IStorage
{
public:
StorageRedis(
const StorageID & table_id_,
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const RedisConfiguration & configuration_,
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const ColumnsDescription & columns_,
const ConstraintsDescription & constraints_,
const String & comment_);
std::string getName() const override { return "Redis"; }
Pipe read(
const Names & column_names,
const StorageSnapshotPtr & storage_snapshot,
SelectQueryInfo & query_info,
ContextPtr context,
QueryProcessingStage::Enum processed_stage,
size_t max_block_size,
size_t num_streams) override;
SinkToStoragePtr write(
const ASTPtr & query,
const StorageMetadataPtr & /*metadata_snapshot*/,
ContextPtr context) override;
private:
StorageID table_id;
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RedisConfiguration configuration;
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Poco::Logger * log;
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RedisPoolPtr pool;
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};
}