ClickHouse/dbms/src/Interpreters/ExternalDictionariesLoader.h

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#pragma once
#include <Dictionaries/IDictionary.h>
#include <Interpreters/IExternalLoaderConfigRepository.h>
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#include <Interpreters/ExternalLoader.h>
#include <common/logger_useful.h>
#include <Parsers/ASTCreateQuery.h>
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#include <memory>
namespace DB
{
class Context;
/// Manages user-defined dictionaries.
class ExternalDictionariesLoader : public ExternalLoader
{
public:
using DictPtr = std::shared_ptr<const IDictionaryBase>;
/// Dictionaries will be loaded immediately and then will be updated in separate thread, each 'reload_period' seconds.
ExternalDictionariesLoader(Context & context_);
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DictPtr getDictionary(const std::string & name) const
{
return std::static_pointer_cast<const IDictionaryBase>(getLoadable(name));
}
DictPtr tryGetDictionary(const std::string & name) const
{
return std::static_pointer_cast<const IDictionaryBase>(tryGetLoadable(name));
}
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void addConfigRepository(
const std::string & repository_name,
std::unique_ptr<IExternalLoaderConfigRepository> config_repository);
/// Starts reloading of a specified object.
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void addDictionaryWithConfig(
const String & dictionary_name,
const String & repo_name,
const ASTCreateQuery & query,
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bool load_never_loading = false) const;
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protected:
LoadablePtr create(const std::string & name, const Poco::Util::AbstractConfiguration & config,
const std::string & key_in_config) const override;
friend class StorageSystemDictionaries;
friend class DatabaseDictionary;
private:
Context & context;
};
}