ClickHouse/dbms/src/Columns/ColumnVector.h

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#pragma once
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#include <cmath>
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#include <Columns/IColumn.h>
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namespace DB
{
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/** Stuff for comparing numbers.
* Integer values are compared as usual.
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* Floating-point numbers are compared this way that NaNs always end up at the end
* (if you don't do this, the sort would not work at all).
*/
template <typename T>
struct CompareHelper
{
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static bool less(T a, T b, int /*nan_direction_hint*/) { return a < b; }
static bool greater(T a, T b, int /*nan_direction_hint*/) { return a > b; }
/** Compares two numbers. Returns a number less than zero, equal to zero, or greater than zero if a < b, a == b, a > b, respectively.
* If one of the values is NaN, then
* - if nan_direction_hint == -1 - NaN are considered less than all numbers;
* - if nan_direction_hint == 1 - NaN are considered to be larger than all numbers;
* Essentially: nan_direction_hint == -1 says that the comparison is for sorting in descending order.
*/
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static int compare(T a, T b, int /*nan_direction_hint*/)
{
return a > b ? 1 : (a < b ? -1 : 0);
}
};
template <typename T>
struct FloatCompareHelper
{
static bool less(T a, T b, int nan_direction_hint)
{
bool isnan_a = std::isnan(a);
bool isnan_b = std::isnan(b);
if (isnan_a && isnan_b)
return false;
if (isnan_a)
return nan_direction_hint < 0;
if (isnan_b)
return nan_direction_hint > 0;
return a < b;
}
static bool greater(T a, T b, int nan_direction_hint)
{
bool isnan_a = std::isnan(a);
bool isnan_b = std::isnan(b);
if (isnan_a && isnan_b)
return false;
if (isnan_a)
return nan_direction_hint > 0;
if (isnan_b)
return nan_direction_hint < 0;
return a > b;
}
static int compare(T a, T b, int nan_direction_hint)
{
bool isnan_a = std::isnan(a);
bool isnan_b = std::isnan(b);
if (unlikely(isnan_a || isnan_b))
{
if (isnan_a && isnan_b)
return 0;
return isnan_a
? nan_direction_hint
: -nan_direction_hint;
}
return (T(0) < (a - b)) - ((a - b) < T(0));
}
};
template <> struct CompareHelper<Float32> : public FloatCompareHelper<Float32> {};
template <> struct CompareHelper<Float64> : public FloatCompareHelper<Float64> {};
/** To implement `get64` function.
*/
template <typename T>
inline UInt64 unionCastToUInt64(T x) { return x; }
template <> inline UInt64 unionCastToUInt64(Float64 x)
{
union
{
Float64 src;
UInt64 res;
};
src = x;
return res;
}
template <> inline UInt64 unionCastToUInt64(Float32 x)
{
union
{
Float32 src;
UInt64 res;
};
res = 0;
src = x;
return res;
}
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/** A template for columns that use a simple array to store.
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*/
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template <typename T>
class ColumnVector final : public COWPtrHelper<IColumn, ColumnVector<T>>
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{
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private:
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using Self = ColumnVector<T>;
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friend class COWPtrHelper<IColumn, Self>;
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struct less;
struct greater;
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public:
using value_type = T;
using Container = PaddedPODArray<value_type>;
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private:
ColumnVector() {}
ColumnVector(const size_t n) : data(n) {}
ColumnVector(const size_t n, const value_type x) : data(n, x) {}
ColumnVector(const ColumnVector & src) : data(src.data.begin(), src.data.end()) {}
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/// Sugar constructor.
ColumnVector(std::initializer_list<T> il) : data{il} {}
public:
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bool isNumeric() const override { return IsNumber<T>; }
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size_t size() const override
{
return data.size();
}
StringRef getDataAt(size_t n) const override
{
return StringRef(reinterpret_cast<const char *>(&data[n]), sizeof(data[n]));
}
void insertFrom(const IColumn & src, size_t n) override
{
data.push_back(static_cast<const Self &>(src).getData()[n]);
}
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void insertData(const char * pos, size_t /*length*/) override
{
data.push_back(*reinterpret_cast<const T *>(pos));
}
void insertDefault() override
{
data.push_back(T());
}
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void popBack(size_t n) override
{
data.resize_assume_reserved(data.size() - n);
}
StringRef serializeValueIntoArena(size_t n, Arena & arena, char const *& begin) const override;
const char * deserializeAndInsertFromArena(const char * pos) override;
void updateHashWithValue(size_t n, SipHash & hash) const override;
size_t byteSize() const override
{
return data.size() * sizeof(data[0]);
}
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size_t allocatedBytes() const override
{
return data.allocated_bytes();
}
void insert(const T value)
{
data.push_back(value);
}
/// This method implemented in header because it could be possibly devirtualized.
int compareAt(size_t n, size_t m, const IColumn & rhs_, int nan_direction_hint) const override
{
return CompareHelper<T>::compare(data[n], static_cast<const Self &>(rhs_).data[m], nan_direction_hint);
}
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void getPermutation(bool reverse, size_t limit, int nan_direction_hint, IColumn::Permutation & res) const override;
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void reserve(size_t n) override
{
data.reserve(n);
}
const char * getFamilyName() const override;
MutableColumnPtr cloneResized(size_t size) const override;
Field operator[](size_t n) const override
{
return typename NearestFieldType<T>::Type(data[n]);
}
void get(size_t n, Field & res) const override
{
res = typename NearestFieldType<T>::Type(data[n]);
}
UInt64 get64(size_t n) const override;
UInt64 getUInt(size_t n) const override
{
return UInt64(data[n]);
}
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bool getBool(size_t n) const override
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{
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return bool(data[n]);
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}
Int64 getInt(size_t n) const override
{
return Int64(data[n]);
}
void insert(const Field & x) override
{
data.push_back(DB::get<typename NearestFieldType<T>::Type>(x));
}
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void insertRangeFrom(const IColumn & src, size_t start, size_t length) override;
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ColumnPtr filter(const IColumn::Filter & filt, ssize_t result_size_hint) const override;
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ColumnPtr permute(const IColumn::Permutation & perm, size_t limit) const override;
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ColumnPtr replicate(const IColumn::Offsets & offsets) const override;
void getExtremes(Field & min, Field & max) const override;
MutableColumns scatter(IColumn::ColumnIndex num_columns, const IColumn::Selector & selector) const override
{
return this->template scatterImpl<Self>(num_columns, selector);
}
void gather(ColumnGathererStream & gatherer_stream) override;
bool canBeInsideNullable() const override { return true; }
bool isFixedAndContiguous() const override { return true; }
size_t sizeOfValueIfFixed() const override { return sizeof(T); }
StringRef getRawData() const override { return StringRef(reinterpret_cast<const char*>(data.data()), data.size()); }
/** More efficient methods of manipulation - to manipulate with data directly. */
Container & getData()
{
return data;
}
const Container & getData() const
{
return data;
}
const T & getElement(size_t n) const
{
return data[n];
}
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T & getElement(size_t n)
{
return data[n];
}
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protected:
Container data;
};
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}