ClickHouse/dbms/Common/Config/configReadClient.cpp

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#include "configReadClient.h"
#include <Poco/Util/Application.h>
#include <Poco/Util/LayeredConfiguration.h>
#include <Poco/File.h>
#include "ConfigProcessor.h"
namespace DB
{
bool configReadClient(Poco::Util::LayeredConfiguration & config, const std::string & home_path)
{
std::string config_path;
if (config.has("config-file"))
config_path = config.getString("config-file");
else if (Poco::File("./clickhouse-client.xml").exists())
config_path = "./clickhouse-client.xml";
else if (!home_path.empty() && Poco::File(home_path + "/.clickhouse-client/config.xml").exists())
config_path = home_path + "/.clickhouse-client/config.xml";
else if (Poco::File("/etc/clickhouse-client/config.xml").exists())
config_path = "/etc/clickhouse-client/config.xml";
if (!config_path.empty())
{
ConfigProcessor config_processor(config_path);
auto loaded_config = config_processor.loadConfig();
config.add(loaded_config.configuration);
return true;
}
return false;
}
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}