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460 lines
17 KiB
C++
460 lines
17 KiB
C++
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#ifndef DEFLATE_H_
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#define DEFLATE_H_
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/* deflate.h -- internal compression state
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* Copyright (C) 1995-2012 Jean-loup Gailly
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* For conditions of distribution and use, see copyright notice in zlib.h
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*/
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/* WARNING: this file should *not* be used by applications. It is
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part of the implementation of the compression library and is
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subject to change. Applications should only use zlib.h.
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*/
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/* @(#) $Id$ */
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#include "zutil.h"
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/* define NO_GZIP when compiling if you want to disable gzip header and
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trailer creation by deflate(). NO_GZIP would be used to avoid linking in
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the crc code when it is not needed. For shared libraries, gzip encoding
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should be left enabled. */
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#ifndef NO_GZIP
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# define GZIP
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#endif
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#define NIL 0
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/* Tail of hash chains */
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/* ===========================================================================
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* Internal compression state.
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*/
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#define LENGTH_CODES 29
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/* number of length codes, not counting the special END_BLOCK code */
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#define LITERALS 256
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/* number of literal bytes 0..255 */
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#define L_CODES (LITERALS+1+LENGTH_CODES)
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/* number of Literal or Length codes, including the END_BLOCK code */
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#define D_CODES 30
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/* number of distance codes */
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#define BL_CODES 19
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/* number of codes used to transfer the bit lengths */
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#define HEAP_SIZE (2*L_CODES+1)
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/* maximum heap size */
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#define MAX_BITS 15
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/* All codes must not exceed MAX_BITS bits */
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#define Buf_size 16
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/* size of bit buffer in bi_buf */
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#define END_BLOCK 256
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/* end of block literal code */
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#define INIT_STATE 42
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#define EXTRA_STATE 69
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#define NAME_STATE 73
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#define COMMENT_STATE 91
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#define HCRC_STATE 103
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#define BUSY_STATE 113
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#define FINISH_STATE 666
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/* Stream status */
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/* Data structure describing a single value and its code string. */
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typedef struct ct_data_s {
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union {
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uint16_t freq; /* frequency count */
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uint16_t code; /* bit string */
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} fc;
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union {
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uint16_t dad; /* father node in Huffman tree */
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uint16_t len; /* length of bit string */
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} dl;
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} ct_data;
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#define Freq fc.freq
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#define Code fc.code
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#define Dad dl.dad
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#define Len dl.len
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typedef struct static_tree_desc_s static_tree_desc;
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typedef struct tree_desc_s {
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ct_data *dyn_tree; /* the dynamic tree */
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int max_code; /* largest code with non zero frequency */
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const static_tree_desc *stat_desc; /* the corresponding static tree */
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} tree_desc;
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typedef uint16_t Pos;
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typedef unsigned IPos;
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/* A Pos is an index in the character window. We use short instead of int to
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* save space in the various tables. IPos is used only for parameter passing.
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*/
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typedef struct internal_state {
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z_stream *strm; /* pointer back to this zlib stream */
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int status; /* as the name implies */
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unsigned char *pending_buf; /* output still pending */
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unsigned long pending_buf_size; /* size of pending_buf */
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unsigned char *pending_out; /* next pending byte to output to the stream */
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unsigned int pending; /* nb of bytes in the pending buffer */
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int wrap; /* bit 0 true for zlib, bit 1 true for gzip */
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gz_headerp gzhead; /* gzip header information to write */
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unsigned int gzindex; /* where in extra, name, or comment */
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unsigned char method; /* can only be DEFLATED */
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int last_flush; /* value of flush param for previous deflate call */
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#ifdef X86_PCLMULQDQ_CRC
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unsigned ALIGNED_(16) crc0[4 * 5];
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#endif
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/* used by deflate.c: */
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unsigned int w_size; /* LZ77 window size (32K by default) */
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unsigned int w_bits; /* log2(w_size) (8..16) */
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unsigned int w_mask; /* w_size - 1 */
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unsigned char *window;
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/* Sliding window. Input bytes are read into the second half of the window,
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* and move to the first half later to keep a dictionary of at least wSize
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* bytes. With this organization, matches are limited to a distance of
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* wSize-MAX_MATCH bytes, but this ensures that IO is always
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* performed with a length multiple of the block size. Also, it limits
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* the window size to 64K, which is quite useful on MSDOS.
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* To do: use the user input buffer as sliding window.
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*/
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unsigned long window_size;
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/* Actual size of window: 2*wSize, except when the user input buffer
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* is directly used as sliding window.
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*/
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Pos *prev;
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/* Link to older string with same hash index. To limit the size of this
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* array to 64K, this link is maintained only for the last 32K strings.
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* An index in this array is thus a window index modulo 32K.
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*/
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Pos *head; /* Heads of the hash chains or NIL. */
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unsigned int ins_h; /* hash index of string to be inserted */
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unsigned int hash_size; /* number of elements in hash table */
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unsigned int hash_bits; /* log2(hash_size) */
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unsigned int hash_mask; /* hash_size-1 */
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unsigned int hash_shift;
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/* Number of bits by which ins_h must be shifted at each input
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* step. It must be such that after MIN_MATCH steps, the oldest
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* byte no longer takes part in the hash key, that is:
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* hash_shift * MIN_MATCH >= hash_bits
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*/
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long block_start;
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/* Window position at the beginning of the current output block. Gets
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* negative when the window is moved backwards.
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*/
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unsigned int match_length; /* length of best match */
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IPos prev_match; /* previous match */
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int match_available; /* set if previous match exists */
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unsigned int strstart; /* start of string to insert */
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unsigned int match_start; /* start of matching string */
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unsigned int lookahead; /* number of valid bytes ahead in window */
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unsigned int prev_length;
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/* Length of the best match at previous step. Matches not greater than this
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* are discarded. This is used in the lazy match evaluation.
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*/
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unsigned int max_chain_length;
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/* To speed up deflation, hash chains are never searched beyond this
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* length. A higher limit improves compression ratio but degrades the
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* speed.
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*/
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unsigned int max_lazy_match;
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/* Attempt to find a better match only when the current match is strictly
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* smaller than this value. This mechanism is used only for compression
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* levels >= 4.
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*/
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# define max_insert_length max_lazy_match
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/* Insert new strings in the hash table only if the match length is not
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* greater than this length. This saves time but degrades compression.
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* max_insert_length is used only for compression levels <= 3.
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*/
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int level; /* compression level (1..9) */
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int strategy; /* favor or force Huffman coding*/
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unsigned int good_match;
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/* Use a faster search when the previous match is longer than this */
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int nice_match; /* Stop searching when current match exceeds this */
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/* used by trees.c: */
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/* Didn't use ct_data typedef below to suppress compiler warning */
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struct ct_data_s dyn_ltree[HEAP_SIZE]; /* literal and length tree */
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struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */
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struct ct_data_s bl_tree[2*BL_CODES+1]; /* Huffman tree for bit lengths */
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struct tree_desc_s l_desc; /* desc. for literal tree */
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struct tree_desc_s d_desc; /* desc. for distance tree */
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struct tree_desc_s bl_desc; /* desc. for bit length tree */
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uint16_t bl_count[MAX_BITS+1];
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/* number of codes at each bit length for an optimal tree */
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int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */
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int heap_len; /* number of elements in the heap */
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int heap_max; /* element of largest frequency */
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/* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used.
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* The same heap array is used to build all trees.
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*/
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unsigned char depth[2*L_CODES+1];
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/* Depth of each subtree used as tie breaker for trees of equal frequency
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*/
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unsigned char *l_buf; /* buffer for literals or lengths */
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unsigned int lit_bufsize;
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/* Size of match buffer for literals/lengths. There are 4 reasons for
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* limiting lit_bufsize to 64K:
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* - frequencies can be kept in 16 bit counters
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* - if compression is not successful for the first block, all input
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* data is still in the window so we can still emit a stored block even
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* when input comes from standard input. (This can also be done for
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* all blocks if lit_bufsize is not greater than 32K.)
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* - if compression is not successful for a file smaller than 64K, we can
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* even emit a stored file instead of a stored block (saving 5 bytes).
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* This is applicable only for zip (not gzip or zlib).
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* - creating new Huffman trees less frequently may not provide fast
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* adaptation to changes in the input data statistics. (Take for
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* example a binary file with poorly compressible code followed by
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* a highly compressible string table.) Smaller buffer sizes give
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* fast adaptation but have of course the overhead of transmitting
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* trees more frequently.
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* - I can't count above 4
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*/
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unsigned int last_lit; /* running index in l_buf */
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uint16_t *d_buf;
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/* Buffer for distances. To simplify the code, d_buf and l_buf have
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* the same number of elements. To use different lengths, an extra flag
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* array would be necessary.
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*/
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unsigned long opt_len; /* bit length of current block with optimal trees */
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unsigned long static_len; /* bit length of current block with static trees */
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unsigned int matches; /* number of string matches in current block */
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unsigned int insert; /* bytes at end of window left to insert */
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#ifdef DEBUG
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unsigned long compressed_len; /* total bit length of compressed file mod 2^32 */
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unsigned long bits_sent; /* bit length of compressed data sent mod 2^32 */
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#endif
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uint16_t bi_buf;
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/* Output buffer. bits are inserted starting at the bottom (least
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* significant bits).
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*/
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int bi_valid;
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/* Number of valid bits in bi_buf. All bits above the last valid bit
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* are always zero.
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*/
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unsigned long high_water;
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/* High water mark offset in window for initialized bytes -- bytes above
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* this are set to zero in order to avoid memory check warnings when
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* longest match routines access bytes past the input. This is then
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* updated to the new high water mark.
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*/
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} deflate_state;
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typedef enum {
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need_more, /* block not completed, need more input or more output */
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block_done, /* block flush performed */
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finish_started, /* finish started, need only more output at next deflate */
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finish_done /* finish done, accept no more input or output */
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} block_state;
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/* Output a byte on the stream.
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* IN assertion: there is enough room in pending_buf.
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*/
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#define put_byte(s, c) {s->pending_buf[s->pending++] = (c);}
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/* ===========================================================================
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* Output a short LSB first on the stream.
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* IN assertion: there is enough room in pendingBuf.
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*/
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#if defined(__x86_64) || defined(__i386_)
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/* Compared to the else-clause's implementation, there are few advantages:
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* - s->pending is loaded only once (else-clause's implementation needs to
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* load s->pending twice due to the alias between s->pending and
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* s->pending_buf[].
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* - no instructions for extracting bytes from short.
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* - needs less registers
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* - stores to adjacent bytes are merged into a single store, albeit at the
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* cost of penalty of potentially unaligned access.
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*/
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#define put_short(s, w) { \
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s->pending += 2; \
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*(uint16_t*)(&s->pending_buf[s->pending - 2]) = (w) ; \
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}
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#else
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#define put_short(s, w) { \
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put_byte(s, (unsigned char)((w) & 0xff)); \
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put_byte(s, (unsigned char)((uint16_t)(w) >> 8)); \
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}
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#endif
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#define MIN_LOOKAHEAD (MAX_MATCH+MIN_MATCH+1)
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/* Minimum amount of lookahead, except at the end of the input file.
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* See deflate.c for comments about the MIN_MATCH+1.
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*/
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#define MAX_DIST(s) ((s)->w_size-MIN_LOOKAHEAD)
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/* In order to simplify the code, particularly on 16 bit machines, match
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* distances are limited to MAX_DIST instead of WSIZE.
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*/
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#define WIN_INIT MAX_MATCH
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/* Number of bytes after end of data in window to initialize in order to avoid
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memory checker errors from longest match routines */
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/* in trees.c */
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void ZLIB_INTERNAL _tr_init(deflate_state *s);
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int ZLIB_INTERNAL _tr_tally(deflate_state *s, unsigned dist, unsigned lc);
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void ZLIB_INTERNAL _tr_flush_block(deflate_state *s, char *buf, unsigned long stored_len, int last);
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void ZLIB_INTERNAL _tr_flush_bits(deflate_state *s);
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void ZLIB_INTERNAL _tr_align(deflate_state *s);
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void ZLIB_INTERNAL _tr_stored_block(deflate_state *s, char *buf, unsigned long stored_len, int last);
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void ZLIB_INTERNAL bi_windup(deflate_state *s);
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#define d_code(dist) ((dist) < 256 ? _dist_code[dist] : _dist_code[256+((dist)>>7)])
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/* Mapping from a distance to a distance code. dist is the distance - 1 and
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* must not have side effects. _dist_code[256] and _dist_code[257] are never
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* used.
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*/
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#ifndef DEBUG
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/* Inline versions of _tr_tally for speed: */
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# if defined(GEN_TREES_H)
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extern unsigned char ZLIB_INTERNAL _length_code[];
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extern unsigned char ZLIB_INTERNAL _dist_code[];
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# else
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extern const unsigned char ZLIB_INTERNAL _length_code[];
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extern const unsigned char ZLIB_INTERNAL _dist_code[];
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# endif
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# define _tr_tally_lit(s, c, flush) \
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{ unsigned char cc = (c); \
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s->d_buf[s->last_lit] = 0; \
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s->l_buf[s->last_lit++] = cc; \
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s->dyn_ltree[cc].Freq++; \
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flush = (s->last_lit == s->lit_bufsize-1); \
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}
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# define _tr_tally_dist(s, distance, length, flush) \
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{ unsigned char len = (length); \
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uint16_t dist = (distance); \
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s->d_buf[s->last_lit] = dist; \
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s->l_buf[s->last_lit++] = len; \
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dist--; \
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s->dyn_ltree[_length_code[len]+LITERALS+1].Freq++; \
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s->dyn_dtree[d_code(dist)].Freq++; \
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flush = (s->last_lit == s->lit_bufsize-1); \
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}
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#else
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# define _tr_tally_lit(s, c, flush) flush = _tr_tally(s, 0, c)
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# define _tr_tally_dist(s, distance, length, flush) \
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flush = _tr_tally(s, distance, length)
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#endif
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/* ===========================================================================
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* Update a hash value with the given input byte
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* IN assertion: all calls to to UPDATE_HASH are made with consecutive
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* input characters, so that a running hash key can be computed from the
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* previous key instead of complete recalculation each time.
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*/
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#ifdef X86_SSE4_2_CRC_HASH
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#define UPDATE_HASH(s, h, i) \
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do {\
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if (s->level < 6) \
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h = (3483 * (s->window[i]) +\
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23081* (s->window[i+1]) +\
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6954 * (s->window[i+2]) +\
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20947* (s->window[i+3])) & s->hash_mask;\
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else\
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h = (25881* (s->window[i]) +\
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24674* (s->window[i+1]) +\
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25811* (s->window[i+2])) & s->hash_mask;\
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} while (0)
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#else
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# define UPDATE_HASH(s, h, i) (h = (((h) << s->hash_shift) ^ (s->window[i + (MIN_MATCH-1)])) & s->hash_mask)
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#endif
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|
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||
|
#ifndef DEBUG
|
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|
# define send_code(s, c, tree) send_bits(s, tree[c].Code, tree[c].Len)
|
||
|
/* Send a code of the given tree. c and tree must not have side effects */
|
||
|
|
||
|
#else /* DEBUG */
|
||
|
# define send_code(s, c, tree) \
|
||
|
{ if (z_verbose > 2) { \
|
||
|
fprintf(stderr, "\ncd %3d ", (c)); \
|
||
|
} \
|
||
|
send_bits(s, tree[c].Code, tree[c].Len); \
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
/* ===========================================================================
|
||
|
* Send a value on a given number of bits.
|
||
|
* IN assertion: length <= 16 and value fits in length bits.
|
||
|
*/
|
||
|
local void send_bits(deflate_state *s, int value, int length) {
|
||
|
Tracevv((stderr, " l %2d v %4x ", length, value));
|
||
|
Assert(length > 0 && length <= 15, "invalid length");
|
||
|
s->bits_sent += (unsigned long)length;
|
||
|
|
||
|
/* If not enough room in bi_buf, use (valid) bits from bi_buf and
|
||
|
* (16 - bi_valid) bits from value, leaving (width - (16-bi_valid))
|
||
|
* unused bits in value.
|
||
|
*/
|
||
|
if (s->bi_valid > (int)Buf_size - length) {
|
||
|
s->bi_buf |= (uint16_t)value << s->bi_valid;
|
||
|
put_short(s, s->bi_buf);
|
||
|
s->bi_buf = (uint16_t)value >> (Buf_size - s->bi_valid);
|
||
|
s->bi_valid += length - Buf_size;
|
||
|
} else {
|
||
|
s->bi_buf |= (uint16_t)value << s->bi_valid;
|
||
|
s->bi_valid += length;
|
||
|
}
|
||
|
}
|
||
|
#else
|
||
|
#define send_bits(s, value, length) \
|
||
|
{ int len = length;\
|
||
|
if (s->bi_valid > (int)Buf_size - len) {\
|
||
|
int val = value;\
|
||
|
s->bi_buf |= (uint16_t)val << s->bi_valid;\
|
||
|
put_short(s, s->bi_buf);\
|
||
|
s->bi_buf = (uint16_t)val >> (Buf_size - s->bi_valid);\
|
||
|
s->bi_valid += len - Buf_size;\
|
||
|
} else {\
|
||
|
s->bi_buf |= (uint16_t)(value) << s->bi_valid;\
|
||
|
s->bi_valid += len;\
|
||
|
}\
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#endif /* DEFLATE_H_ */
|