ClickHouse/dbms/Access/User.cpp

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#include <Access/User.h>
namespace DB
{
bool User::equal(const IAccessEntity & other) const
{
if (!IAccessEntity::equal(other))
return false;
const auto & other_user = typeid_cast<const User &>(other);
return (authentication == other_user.authentication) && (allowed_client_hosts == other_user.allowed_client_hosts)
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&& (access == other_user.access) && (access_with_grant_option == other_user.access_with_grant_option)
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&& (granted_roles == other_user.granted_roles) && (granted_roles_with_admin_option == other_user.granted_roles_with_admin_option)
&& (default_roles == other_user.default_roles) && (settings == other_user.settings);
}
}