ClickHouse/src/Storages/StorageMemory.h

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#pragma once
#include <atomic>
#include <optional>
#include <mutex>
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#include <base/shared_ptr_helper.h>
#include <Core/NamesAndTypes.h>
#include <Storages/IStorage.h>
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#include <Common/MultiVersion.h>
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namespace DB
{
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/** Implements storage in the RAM.
* Suitable for temporary data.
* It does not support keys.
* Data is stored as a set of blocks and is not stored anywhere else.
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*/
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class StorageMemory final : public shared_ptr_helper<StorageMemory>, public IStorage
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{
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friend class MemorySink;
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friend struct shared_ptr_helper<StorageMemory>;
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public:
String getName() const override { return "Memory"; }
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size_t getSize() const { return data.get()->size(); }
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Pipe read(
const Names & column_names,
const StorageMetadataPtr & /*metadata_snapshot*/,
SelectQueryInfo & query_info,
ContextPtr context,
QueryProcessingStage::Enum processed_stage,
size_t max_block_size,
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unsigned num_streams) override;
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bool supportsParallelInsert() const override { return true; }
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bool supportsSubcolumns() const override { return true; }
/// Smaller blocks (e.g. 64K rows) are better for CPU cache.
bool prefersLargeBlocks() const override { return false; }
bool hasEvenlyDistributedRead() const override { return true; }
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SinkToStoragePtr write(const ASTPtr & query, const StorageMetadataPtr & metadata_snapshot, ContextPtr context) override;
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void drop() override;
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void checkMutationIsPossible(const MutationCommands & commands, const Settings & settings) const override;
void mutate(const MutationCommands & commands, ContextPtr context) override;
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void truncate(const ASTPtr &, const StorageMetadataPtr &, ContextPtr, TableExclusiveLockHolder &) override;
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std::optional<UInt64> totalRows(const Settings &) const override;
std::optional<UInt64> totalBytes(const Settings &) const override;
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/** Delays initialization of StorageMemory::read() until the first read is actually happen.
* Usually, fore code like this:
*
* auto out = StorageMemory::write();
* auto in = StorageMemory::read();
* out->write(new_data);
*
* `new_data` won't appear into `in`.
* However, if delayReadForGlobalSubqueries is called, first read from `in` will check for new_data and return it.
*
*
* Why is delayReadForGlobalSubqueries needed?
*
* The fact is that when processing a query of the form
* SELECT ... FROM remote_test WHERE column GLOBAL IN (subquery),
* if the distributed remote_test table contains localhost as one of the servers,
* the query will be interpreted locally again (and not sent over TCP, as in the case of a remote server).
*
* The query execution pipeline will be:
* CreatingSets
* subquery execution, filling the temporary table with _data1 (1)
* CreatingSets
* reading from the table _data1, creating the set (2)
* read from the table subordinate to remote_test.
*
* (The second part of the pipeline under CreateSets is a reinterpretation of the query inside StorageDistributed,
* the query differs in that the database name and tables are replaced with subordinates, and the subquery is replaced with _data1.)
*
* But when creating the pipeline, when creating the source (2), it will be found that the _data1 table is empty
* (because the query has not started yet), and empty source will be returned as the source.
* And then, when the query is executed, an empty set will be created in step (2).
*
* Therefore, we make the initialization of step (2) delayed
* - so that it does not occur until step (1) is completed, on which the table will be populated.
*/
void delayReadForGlobalSubqueries() { delay_read_for_global_subqueries = true; }
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private:
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/// MultiVersion data storage, so that we can copy the vector of blocks to readers.
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MultiVersion<Blocks> data;
mutable std::mutex mutex;
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bool delay_read_for_global_subqueries = false;
std::atomic<size_t> total_size_bytes = 0;
std::atomic<size_t> total_size_rows = 0;
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bool compress;
protected:
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StorageMemory(
const StorageID & table_id_,
ColumnsDescription columns_description_,
ConstraintsDescription constraints_,
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const String & comment,
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bool compress_ = false);
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};
}