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---
toc_priority: 65
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toc_title: Build on Mac OS X
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---
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# How to Build ClickHouse on Mac OS X {#how-to-build-clickhouse-on-mac-os-x}
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Build should work on x86_64 (Intel) and arm64 (Apple Silicon) based macOS 10.15 (Catalina) and higher with recent Xcode's native AppleClang, or Homebrew's vanilla Clang or GCC compilers.
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## Install Homebrew {#install-homebrew}
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``` bash
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/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
# ...and follow the printed instructions on any additional steps required to complete the installation.
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```
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## Install Xcode and Command Line Tools {#install-xcode-and-command-line-tools}
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Install the latest [Xcode ](https://apps.apple.com/am/app/xcode/id497799835?mt=12 ) from App Store.
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Open it at least once to accept the end-user license agreement and automatically install the required components.
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Then, make sure that the latest Command Line Tools are installed and selected in the system:
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``` bash
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sudo rm -rf /Library/Developer/CommandLineTools
sudo xcode-select --install
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```
Reboot.
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## Install Required Compilers, Tools, and Libraries {#install-required-compilers-tools-and-libraries}
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``` bash
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brew update
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brew install cmake ninja libtool gettext llvm gcc binutils
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```
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## Checkout ClickHouse Sources {#checkout-clickhouse-sources}
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``` bash
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git clone --recursive git@github.com:ClickHouse/ClickHouse.git
# ...alternatively, you can use https://github.com/ClickHouse/ClickHouse.git as the repo URL.
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```
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## Build ClickHouse {#build-clickhouse}
To build using Xcode's native AppleClang compiler:
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``` bash
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cd ClickHouse
rm -rf build
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo ..
cmake --build . --config RelWithDebInfo
cd ..
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```
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To build using Homebrew's vanilla Clang compiler:
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``` bash
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cd ClickHouse
rm -rf build
mkdir build
cd build
cmake -DCMAKE_C_COMPILER=$(brew --prefix llvm)/bin/clang -DCMAKE_CXX_COMPILER=$(brew --prefix llvm)/bin/clang++ -DCMAKE_BUILD_TYPE=RelWithDebInfo ..
cmake --build . --config RelWithDebInfo
cd ..
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```
To build using Homebrew's vanilla GCC compiler:
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``` bash
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cd ClickHouse
rm -rf build
mkdir build
cd build
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cmake -DCMAKE_C_COMPILER=$(brew --prefix gcc)/bin/gcc-11 -DCMAKE_CXX_COMPILER=$(brew --prefix gcc)/bin/g++-11 -DCMAKE_BUILD_TYPE=RelWithDebInfo ..
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cmake --build . --config RelWithDebInfo
cd ..
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```
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## Caveats {#caveats}
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If you intend to run `clickhouse-server` , make sure to increase the system’ s maxfiles variable.
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!!! info "Note"
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You’ ll need to use sudo.
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To do so, create the `/Library/LaunchDaemons/limit.maxfiles.plist` file with the following content:
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``` xml
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<?xml version="1.0" encoding="UTF-8"?>
< !DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN"
"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
< plist version = "1.0" >
< dict >
< key > Label< / key >
< string > limit.maxfiles< / string >
< key > ProgramArguments< / key >
< array >
< string > launchctl< / string >
< string > limit< / string >
< string > maxfiles< / string >
< string > 524288< / string >
< string > 524288< / string >
< / array >
< key > RunAtLoad< / key >
< true / >
< key > ServiceIPC< / key >
< false / >
< / dict >
< / plist >
```
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Give the file correct permissions:
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``` bash
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sudo chown root:wheel /Library/LaunchDaemons/limit.maxfiles.plist
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```
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Validate that the file is correct:
``` bash
plutil /Library/LaunchDaemons/limit.maxfiles.plist
```
Load the file (or reboot):
``` bash
sudo launchctl load -w /Library/LaunchDaemons/limit.maxfiles.plist
```
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To check if it’ s working, use the `ulimit -n` or `launchctl limit maxfiles` commands.
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## Run ClickHouse server:
```
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cd ClickHouse
./build/programs/clickhouse-server --config-file ./programs/server/config.xml
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```
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[Original article ](https://clickhouse.com/docs/en/development/build_osx/ ) <!--hide-->