ClickHouse/dbms/src/Columns/ReverseIndex.h

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#pragma once
#include <Common/HashTable/Hash.h>
#include <Common/HashTable/HashTable.h>
#include <Common/HashTable/HashTableAllocator.h>
#include <Columns/ColumnString.h>
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#include <Columns/ColumnsNumber.h>
#include <ext/range.h>
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#include <common/unaligned.h>
namespace DB
{
namespace
{
template <typename ColumnType, bool with_saved_hash, bool has_base_index>
struct ReverseIndexHashTableState;
template <typename ColumnType>
struct ReverseIndexHashTableState<ColumnType, /* with_saved_hash */ false, /* has_base_index */ false>
{
constexpr static bool with_saved_hash = false;
constexpr static bool has_base_index = false;
ColumnType * index_column;
};
template <typename ColumnType>
struct ReverseIndexHashTableState<ColumnType, /* with_saved_hash */ false, /* has_base_index */ true>
{
constexpr static bool with_saved_hash = false;
constexpr static bool has_base_index = true;
ColumnType * index_column;
size_t base_index;
};
template <typename ColumnType>
struct ReverseIndexHashTableState<ColumnType, /* with_saved_hash = */ true, /* has_base_index */ false>
{
constexpr static bool with_saved_hash = true;
constexpr static bool has_base_index = false;
ColumnType * index_column;
typename ColumnVector<UInt64>::Container * saved_hash_column;
};
template <typename ColumnType>
struct ReverseIndexHashTableState<ColumnType, /* with_saved_hash = */ true, /* has_base_index */ true>
{
constexpr static bool with_saved_hash = true;
constexpr static bool has_base_index = true;
ColumnType * index_column;
typename ColumnVector<UInt64>::Container * saved_hash_column;
size_t base_index;
};
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struct ReverseIndexHash
{
template <typename T>
size_t operator()(T) const
{
throw Exception("operator()(key) is not implemented for ReverseIndexHash.", ErrorCodes::LOGICAL_ERROR);
}
};
template <typename IndexType, typename Hash, typename HashTable, typename ColumnType, bool string_hash, bool has_base_index>
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struct ReverseIndexHashTableCell
: public HashTableCell<IndexType, Hash, ReverseIndexHashTableState<ColumnType, string_hash, has_base_index>>
{
using Base = HashTableCell<IndexType, Hash, ReverseIndexHashTableState<ColumnType, string_hash, has_base_index>>;
using State = typename Base::State;
using Base::Base;
using Base::key;
using Base::keyEquals;
using Base::isZero;
template <typename T>
static bool isZero(const T &, const State & /*state*/)
{
static_assert(!std::is_same_v<typename std::decay<T>::type, typename std::decay<IndexType>::type>);
return false;
}
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/// Special case when we want to compare with something not in index_column.
/// When we compare something inside column default keyEquals checks only that row numbers are equal.
bool keyEquals(const StringRef & object, size_t hash_ [[maybe_unused]], const State & state) const
{
auto index = key;
if constexpr (has_base_index)
index -= state.base_index;
if constexpr (string_hash)
return hash_ == (*state.saved_hash_column)[index] && object == state.index_column->getDataAt(index);
else
return object == state.index_column->getDataAt(index);
}
size_t getHash(const Hash & hash) const
{
auto index = key;
/// Hack. HashTable is Hash itself.
const auto & state = static_cast<const State &>(static_cast<const HashTable &>(hash));
if constexpr (has_base_index)
index -= state.base_index;
if constexpr (string_hash)
return (*state.saved_hash_column)[index];
else
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{
using ValueType = typename ColumnType::value_type;
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ValueType value = unalignedLoad<ValueType>(state.index_column->getDataAt(index).data);
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return DefaultHash<ValueType>()(value);
}
}
};
template <typename Key, typename Cell, typename Hash>
class HashTableWithPublicState : public HashTable<Key, Cell, Hash, HashTableGrower<>, HashTableAllocator>
{
using State = typename Cell::State;
using Base = HashTable<Key, Cell, Hash, HashTableGrower<>, HashTableAllocator>;
public:
using Base::Base;
State & getState() { return *this; }
};
template <typename IndexType, typename ColumnType, bool has_base_index>
class ReverseIndexStringHashTable : public HashTableWithPublicState<
IndexType,
ReverseIndexHashTableCell<
IndexType,
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ReverseIndexHash,
ReverseIndexStringHashTable<IndexType, ColumnType, has_base_index>,
ColumnType,
true,
has_base_index>,
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ReverseIndexHash>
{
using Base = HashTableWithPublicState<
IndexType,
ReverseIndexHashTableCell<
IndexType,
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ReverseIndexHash,
ReverseIndexStringHashTable<IndexType, ColumnType, has_base_index>,
ColumnType,
true,
has_base_index>,
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ReverseIndexHash>;
public:
using Base::Base;
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friend struct ReverseIndexHashTableCell<
IndexType,
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ReverseIndexHash,
ReverseIndexStringHashTable<IndexType, ColumnType, has_base_index>,
ColumnType,
true,
has_base_index>;
};
template <typename IndexType, typename ColumnType, bool has_base_index>
class ReverseIndexNumberHashTable : public HashTableWithPublicState<
IndexType,
ReverseIndexHashTableCell<
IndexType,
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ReverseIndexHash,
ReverseIndexNumberHashTable<IndexType, ColumnType, has_base_index>,
ColumnType,
false,
has_base_index>,
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ReverseIndexHash>
{
using Base = HashTableWithPublicState<
IndexType,
ReverseIndexHashTableCell<
IndexType,
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ReverseIndexHash,
ReverseIndexNumberHashTable<IndexType, ColumnType, has_base_index>,
ColumnType,
false,
has_base_index>,
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ReverseIndexHash>;
public:
using Base::Base;
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friend struct ReverseIndexHashTableCell<
IndexType,
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ReverseIndexHash,
ReverseIndexNumberHashTable<IndexType, ColumnType, has_base_index>,
ColumnType,
false,
has_base_index>;
};
template <typename IndexType, typename ColumnType, bool has_base_index, bool is_numeric_column>
struct SelectReverseIndexHashTable;
template <typename IndexType, typename ColumnType, bool has_base_index>
struct SelectReverseIndexHashTable<IndexType, ColumnType, has_base_index, true>
{
using Type = ReverseIndexNumberHashTable<IndexType, ColumnType, has_base_index>;
};
template <typename IndexType, typename ColumnType, bool has_base_index>
struct SelectReverseIndexHashTable<IndexType, ColumnType, has_base_index, false>
{
using Type = ReverseIndexStringHashTable<IndexType, ColumnType, has_base_index>;
};
template <typename T>
constexpr bool isNumericColumn(const T *) { return false; }
template <typename T>
constexpr bool isNumericColumn(const ColumnVector<T> *) { return true; }
static_assert(isNumericColumn(static_cast<ColumnVector<UInt8> *>(nullptr)));
static_assert(!isNumericColumn(static_cast<ColumnString *>(nullptr)));
template <typename IndexType, typename ColumnType, bool has_base_index>
using ReverseIndexHashTable = typename SelectReverseIndexHashTable<IndexType, ColumnType, has_base_index,
isNumericColumn(static_cast<ColumnType *>(nullptr))>::Type;
}
template <typename IndexType, typename ColumnType>
class ReverseIndex
{
public:
explicit ReverseIndex(UInt64 num_prefix_rows_to_skip, UInt64 base_index)
: num_prefix_rows_to_skip(num_prefix_rows_to_skip), base_index(base_index), saved_hash_ptr(nullptr) {}
void setColumn(ColumnType * column_);
static constexpr bool is_numeric_column = isNumericColumn(static_cast<ColumnType *>(nullptr));
static constexpr bool use_saved_hash = !is_numeric_column;
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UInt64 insert(const StringRef & data);
UInt64 getInsertionPoint(const StringRef & data);
UInt64 lastInsertionPoint() const { return size() + base_index; }
ColumnType * getColumn() const { return column; }
size_t size() const;
const UInt64 * tryGetSavedHash() const
{
if (!use_saved_hash)
return nullptr;
UInt64 * ptr = saved_hash_ptr.load();
if (!ptr)
{
auto hash = calcHashes();
ptr = &hash->getData()[0];
UInt64 * expected = nullptr;
if (saved_hash_ptr.compare_exchange_strong(expected, ptr))
saved_hash = std::move(hash);
else
ptr = expected;
}
return ptr;
}
size_t allocatedBytes() const { return index ? index->getBufferSizeInBytes() : 0; }
private:
ColumnType * column = nullptr;
UInt64 num_prefix_rows_to_skip; /// The number prefix tows in column which won't be sored at index.
UInt64 base_index; /// This values will be added to row number which is inserted into index.
using IndexMapType = ReverseIndexHashTable<IndexType, ColumnType, true>;
/// Lazy initialized.
std::unique_ptr<IndexMapType> index;
mutable ColumnUInt64::MutablePtr saved_hash;
mutable std::atomic<UInt64 *> saved_hash_ptr;
void buildIndex();
UInt64 getHash(const StringRef & ref) const
{
if constexpr (is_numeric_column)
{
using ValueType = typename ColumnType::value_type;
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ValueType value = unalignedLoad<ValueType>(ref.data);
return DefaultHash<ValueType>()(value);
}
else
return StringRefHash()(ref);
}
ColumnUInt64::MutablePtr calcHashes() const;
};
template <typename IndexType, typename ColumnType>
void ReverseIndex<IndexType, ColumnType>:: setColumn(ColumnType * column_)
{
if (column != column_)
{
index = nullptr;
saved_hash = nullptr;
}
column = column_;
}
template <typename IndexType, typename ColumnType>
size_t ReverseIndex<IndexType, ColumnType>::size() const
{
if (!column)
throw Exception("ReverseIndex has not size because index column wasn't set.", ErrorCodes::LOGICAL_ERROR);
return column->size();
}
template <typename IndexType, typename ColumnType>
void ReverseIndex<IndexType, ColumnType>::buildIndex()
{
if (index)
return;
if (!column)
throw Exception("ReverseIndex can't build index because index column wasn't set.", ErrorCodes::LOGICAL_ERROR);
auto size = column->size();
index = std::make_unique<IndexMapType>(size);
if constexpr (use_saved_hash)
saved_hash = calcHashes();
auto & state = index->getState();
state.index_column = column;
state.base_index = base_index;
if constexpr (use_saved_hash)
state.saved_hash_column = &saved_hash->getData();
using IteratorType = typename IndexMapType::iterator;
IteratorType iterator;
bool inserted;
for (auto row : ext::range(num_prefix_rows_to_skip, size))
{
UInt64 hash;
if constexpr (use_saved_hash)
hash = saved_hash->getElement(row);
else
hash = getHash(column->getDataAt(row));
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index->emplace(row + base_index, iterator, inserted, hash, column->getDataAt(row));
if (!inserted)
throw Exception("Duplicating keys found in ReverseIndex.", ErrorCodes::LOGICAL_ERROR);
}
}
template <typename IndexType, typename ColumnType>
ColumnUInt64::MutablePtr ReverseIndex<IndexType, ColumnType>::calcHashes() const
{
if (!column)
throw Exception("ReverseIndex can't build index because index column wasn't set.", ErrorCodes::LOGICAL_ERROR);
auto size = column->size();
auto hash = ColumnUInt64::create(size);
for (auto row : ext::range(0, size))
hash->getElement(row) = getHash(column->getDataAt(row));
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return hash;
}
template <typename IndexType, typename ColumnType>
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UInt64 ReverseIndex<IndexType, ColumnType>::insert(const StringRef & data)
{
if (!index)
buildIndex();
using IteratorType = typename IndexMapType::iterator;
IteratorType iterator;
bool inserted;
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auto hash = getHash(data);
UInt64 num_rows = size();
if constexpr (use_saved_hash)
{
auto & column_data = saved_hash->getData();
if (column_data.size() <= num_rows)
column_data.resize(num_rows + 1);
column_data[num_rows] = hash;
}
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else
column->insertData(data.data, data.size);
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index->emplace(num_rows + base_index, iterator, inserted, hash, data);
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if constexpr (use_saved_hash)
{
if (inserted)
column->insertData(data.data, data.size);
}
else
{
if (!inserted)
column->popBack(1);
}
A Proper lookup table that uses HashTable's API This is the first step of allowing heterogeneous cells in hash tables. performance test results are ``` 1. HashMap<UInt16, UInt8, TrivialHash, HashTableFixedGrower<16>>; 2. NewLookupMap<UInt16, UInt8> ResolutionWidth 30000 1 .................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................223550276.46 ResolutionWidth 30000 2 .................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................248772721.24 Best: 2 - 24877272124 ResolutionWidth 100000 1 ..........................................................................................................................................................................................................................................................238498413.99 ResolutionWidth 100000 2 ..........................................................................................................................................................................................................................................................261808889.98 Best: 2 - 26180888998 ResolutionWidth 300000 1 ...................................................................................239307348.81 ResolutionWidth 300000 2 ...................................................................................257592761.30 Best: 2 - 25759276130 ResolutionWidth 1000000 1 .........................240144759.26 ResolutionWidth 1000000 2 .........................257093531.91 Best: 2 - 25709353191 ResolutionWidth 5000000 1 .....241573260.35 ResolutionWidth 5000000 2 .....259314162.79 Best: 2 - 25931416279 ResolutionDepth 30000 1 .................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................217108119.84 ResolutionDepth 30000 2 .................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................249459504.41 Best: 2 - 24945950441 ResolutionDepth 100000 1 ..........................................................................................................................................................................................................................................................229065162.17 ResolutionDepth 100000 2 ..........................................................................................................................................................................................................................................................253769105.64 Best: 2 - 25376910564 ResolutionDepth 300000 1 ...................................................................................233079225.18 ResolutionDepth 300000 2 ...................................................................................256316273.78 Best: 2 - 25631627378 ResolutionDepth 1000000 1 .........................234184633.51 ResolutionDepth 1000000 2 .........................261100491.57 Best: 2 - 26110049157 ResolutionDepth 5000000 1 .....233118795.66 ResolutionDepth 5000000 2 .....252436160.41 Best: 2 - 25243616041 ```
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return iterator->getValue();
}
template <typename IndexType, typename ColumnType>
UInt64 ReverseIndex<IndexType, ColumnType>::getInsertionPoint(const StringRef & data)
{
if (!index)
buildIndex();
using IteratorType = typename IndexMapType::iterator;
IteratorType iterator;
auto hash = getHash(data);
iterator = index->find(data, hash);
A Proper lookup table that uses HashTable's API This is the first step of allowing heterogeneous cells in hash tables. performance test results are ``` 1. HashMap<UInt16, UInt8, TrivialHash, HashTableFixedGrower<16>>; 2. NewLookupMap<UInt16, UInt8> ResolutionWidth 30000 1 .................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................223550276.46 ResolutionWidth 30000 2 .................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................248772721.24 Best: 2 - 24877272124 ResolutionWidth 100000 1 ..........................................................................................................................................................................................................................................................238498413.99 ResolutionWidth 100000 2 ..........................................................................................................................................................................................................................................................261808889.98 Best: 2 - 26180888998 ResolutionWidth 300000 1 ...................................................................................239307348.81 ResolutionWidth 300000 2 ...................................................................................257592761.30 Best: 2 - 25759276130 ResolutionWidth 1000000 1 .........................240144759.26 ResolutionWidth 1000000 2 .........................257093531.91 Best: 2 - 25709353191 ResolutionWidth 5000000 1 .....241573260.35 ResolutionWidth 5000000 2 .....259314162.79 Best: 2 - 25931416279 ResolutionDepth 30000 1 .................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................217108119.84 ResolutionDepth 30000 2 .................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................249459504.41 Best: 2 - 24945950441 ResolutionDepth 100000 1 ..........................................................................................................................................................................................................................................................229065162.17 ResolutionDepth 100000 2 ..........................................................................................................................................................................................................................................................253769105.64 Best: 2 - 25376910564 ResolutionDepth 300000 1 ...................................................................................233079225.18 ResolutionDepth 300000 2 ...................................................................................256316273.78 Best: 2 - 25631627378 ResolutionDepth 1000000 1 .........................234184633.51 ResolutionDepth 1000000 2 .........................261100491.57 Best: 2 - 26110049157 ResolutionDepth 5000000 1 .....233118795.66 ResolutionDepth 5000000 2 .....252436160.41 Best: 2 - 25243616041 ```
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return iterator == index->end() ? size() + base_index : iterator->getValue();
}
}