ClickHouse/dbms/src/Databases/DatabaseAtomic.h

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#pragma once
#include <Databases/DatabasesCommon.h>
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#include <Core/BackgroundSchedulePool.h>
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#include <Databases/DatabaseOrdinary.h>
namespace DB
{
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class DatabaseAtomic : public DatabaseOrdinary
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{
public:
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DatabaseAtomic(String name_, String metadata_path_, Context & context_);
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String getEngineName() const override { return "Atomic"; }
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void renameTable(
const Context & context,
const String & table_name,
IDatabase & to_database,
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const String & to_table_name) override;
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//void removeTable(const Context & context, const String & table_name) override;
void dropTable(const Context & context, const String & table_name) override;
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void attachTable(const String & name, const StoragePtr & table, const String & relative_table_path = {}) override;
StoragePtr detachTable(const String & name) override;
String getTableDataPath(const String & table_name) const override;
String getTableDataPath(const ASTCreateQuery & query) const override;
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void drop(const Context & /*context*/) override;
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void loadStoredObjects(Context & context, bool has_force_restore_data_flag) override;
void shutdown() override;
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private:
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void dropTableDataTask();
private:
static constexpr time_t drop_delay_s = 10;
static constexpr size_t reschedule_time_ms = 5000;
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//TODO store path in DatabaseWithOwnTables::tables
std::map<String, String> table_name_to_path;
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struct TableToDrop
{
StoragePtr table;
String data_path;
time_t drop_time;
//time_t last_attempt_time;
};
using TablesToDrop = std::list<TableToDrop>;
TablesToDrop tables_to_drop;
std::mutex tables_to_drop_mutex;
BackgroundSchedulePoolTaskHolder drop_task;
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};
}