ClickHouse/src/IO/WriteBufferFromS3.h

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#pragma once
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#include <Common/config.h>
#if USE_AWS_S3
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# include <memory>
# include <vector>
# include <Core/Types.h>
# include <IO/BufferWithOwnMemory.h>
# include <IO/HTTPCommon.h>
# include <IO/WriteBuffer.h>
# include <IO/WriteBufferFromString.h>
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namespace Aws::S3
{
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class S3Client;
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}
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namespace DB
{
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/* Perform S3 HTTP PUT request.
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*/
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class WriteBufferFromS3 : public BufferWithOwnMemory<WriteBuffer>
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{
private:
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String bucket;
String key;
std::shared_ptr<Aws::S3::S3Client> client_ptr;
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size_t minimum_upload_part_size;
std::unique_ptr<WriteBufferFromOwnString> temporary_buffer;
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size_t last_part_size;
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/// Upload in S3 is made in parts.
/// We initiate upload, then upload each part and get ETag as a response, and then finish upload with listing all our parts.
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String upload_id;
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std::vector<String> part_tags;
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Logger * log = &Logger::get("WriteBufferFromS3");
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public:
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explicit WriteBufferFromS3(
std::shared_ptr<Aws::S3::S3Client> client_ptr_,
const String & bucket_,
const String & key_,
size_t minimum_upload_part_size_,
size_t buffer_size_ = DBMS_DEFAULT_BUFFER_SIZE);
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void nextImpl() override;
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/// Receives response from the server after sending all data.
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void finalize() override;
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~WriteBufferFromS3() override;
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private:
void initiate();
void writePart(const String & data);
void complete();
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};
}
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#endif