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---
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slug: /en/development/build-osx
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sidebar_position: 65
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sidebar_label: Build on macOS
title: How to Build ClickHouse on macOS
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description: How to build ClickHouse on macOS for macOS
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---
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:::info You don't have to build ClickHouse yourself!
You can install pre-built ClickHouse as described in [Quick Start ](https://clickhouse.com/#quick-start ). Follow **macOS (Intel)** or **macOS (Apple silicon)** installation instructions.
:::
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The build works on x86_64 (Intel) and arm64 (Apple Silicon) based on macOS 10.15 (Catalina) or higher with Homebrew's vanilla Clang.
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:::note
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It is also possible to compile with Apple's XCode `apple-clang` , but it's strongly discouraged.
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:::
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## Install Homebrew {#install-homebrew}
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First install [Homebrew ](https://brew.sh/ )
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## For Apple's Clang (discouraged): Install XCode and Command Line Tools {#install-xcode-and-command-line-tools}
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Install the latest [XCode ](https://apps.apple.com/am/app/xcode/id497799835?mt=12 ) from App Store.
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Open it at least once to accept the end-user license agreement and automatically install the required components.
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Then, make sure that the latest Command Line Tools are installed and selected in the system:
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``` bash
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sudo rm -rf /Library/Developer/CommandLineTools
sudo xcode-select --install
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```
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## Install Required Compilers, Tools, and Libraries {#install-required-compilers-tools-and-libraries}
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``` bash
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brew update
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brew install ccache cmake ninja libtool gettext llvm gcc binutils grep findutils nasm
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```
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## Checkout ClickHouse Sources {#checkout-clickhouse-sources}
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``` bash
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git clone --recursive git@github.com:ClickHouse/ClickHouse.git
# ...alternatively, you can use https://github.com/ClickHouse/ClickHouse.git as the repo URL.
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```
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## Build ClickHouse {#build-clickhouse}
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To build using Homebrew's vanilla Clang compiler (the only **recommended** way):
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``` bash
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cd ClickHouse
mkdir build
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export PATH=$(brew --prefix llvm)/bin:$PATH
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export CC=$(brew --prefix llvm)/bin/clang
export CXX=$(brew --prefix llvm)/bin/clang++
cmake -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo -S . -B build
cmake --build build
# The resulting binary will be created at: build/programs/clickhouse
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```
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To build using XCode native AppleClang compiler in XCode IDE (this option is only for development builds and workflows, and is **not recommended** unless you know what you are doing):
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``` bash
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cd ClickHouse
rm -rf build
mkdir build
cd build
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XCODE_IDE=1 ALLOW_APPLECLANG=1 cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DENABLE_JEMALLOC=OFF ..
cmake --open .
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# ...then, in XCode IDE select ALL_BUILD scheme and start the building process.
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# The resulting binary will be created at: ./programs/Debug/clickhouse
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```
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## Caveats {#caveats}
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If you intend to run `clickhouse-server` , make sure to increase the system’ s `maxfiles` variable.
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:::note
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You’ ll need to use sudo.
:::
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To do so, create the `/Library/LaunchDaemons/limit.maxfiles.plist` file with the following content:
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``` xml
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<?xml version="1.0" encoding="UTF-8"?>
< !DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN"
"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
< plist version = "1.0" >
< dict >
< key > Label< / key >
< string > limit.maxfiles< / string >
< key > ProgramArguments< / key >
< array >
< string > launchctl< / string >
< string > limit< / string >
< string > maxfiles< / string >
< string > 524288< / string >
< string > 524288< / string >
< / array >
< key > RunAtLoad< / key >
< true / >
< key > ServiceIPC< / key >
< false / >
< / dict >
< / plist >
```
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Give the file correct permissions:
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``` bash
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sudo chown root:wheel /Library/LaunchDaemons/limit.maxfiles.plist
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```
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Validate that the file is correct:
``` bash
plutil /Library/LaunchDaemons/limit.maxfiles.plist
```
Load the file (or reboot):
``` bash
sudo launchctl load -w /Library/LaunchDaemons/limit.maxfiles.plist
```
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To check if it’ s working, use the `ulimit -n` or `launchctl limit maxfiles` commands.
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## Running ClickHouse server
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``` bash
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cd ClickHouse
./build/programs/clickhouse-server --config-file ./programs/server/config.xml
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```