ClickHouse/src/Storages/StorageFuzzJSON.h

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#pragma once
#include <Storages/IStorage.h>
#include <Storages/StorageConfiguration.h>
#include <Common/randomSeed.h>
#include "config.h"
#if USE_SIMDJSON || USE_RAPIDJSON
namespace DB
{
class NamedCollection;
class StorageFuzzJSON final : public IStorage
{
public:
struct Configuration : public StatelessTableEngineConfiguration
{
// A full N-ary tree may be memory-intensive as it can potentially contain
// up to (B^(D + 1) - 1) / (B - 1) nodes, where B is the number of branches,
// and D is the depth of the tree. Therefore, a value number limit is introduced.
// This limit includes complex values (arrays and nested objects).
static constexpr UInt64 value_number_limit = 1000;
static constexpr UInt64 output_length_limit = 1LU << 16;
String json_str = "{}";
UInt64 random_seed = randomSeed();
bool should_reuse_output = false;
bool should_malform_output = false;
Float64 probability = 0.25;
UInt64 max_output_length = 1024;
// Key parameters
UInt64 min_key_length = 4;
UInt64 max_key_length = 20;
// Value parameters
// Maximum number of fields (key-value pairs) at each level of a JSON.
UInt64 max_object_size = 10;
// Maximum number of elements within a JSON array.
UInt64 max_array_size = 10;
// Max depth of nested structures. How deeply objects or arrays can be
// nested within one another.
UInt64 max_nesting_level = 5;
UInt64 max_string_value_length = 32;
};
StorageFuzzJSON(
const StorageID & table_id_, const ColumnsDescription & columns_, const String & comment_, const Configuration & config_);
std::string getName() const override { return "FuzzJSON"; }
Pipe read(
const Names & column_names,
const StorageSnapshotPtr & storage_snapshot,
SelectQueryInfo & query_info,
ContextPtr context,
QueryProcessingStage::Enum processed_stage,
size_t max_block_size,
size_t num_streams) override;
static void processNamedCollectionResult(Configuration & configuration, const NamedCollection & collection);
static StorageFuzzJSON::Configuration getConfiguration(ASTs & engine_args, ContextPtr local_context);
private:
const Configuration config;
};
}
#endif