ClickHouse/dbms/Interpreters/QueryPriorities.h

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#pragma once
#include <map>
#include <mutex>
#include <condition_variable>
#include <memory>
#include <chrono>
#include <Common/CurrentMetrics.h>
#include <Common/Stopwatch.h>
namespace CurrentMetrics
{
extern const Metric QueryPreempted;
}
namespace DB
{
/** Implements query priorities in very primitive way.
* Allows to freeze query execution if at least one query of higher priority is executed.
*
* Priority value is integer, smaller means higher priority.
*
* Priority 0 is special - queries with that priority is always executed,
* not depends on other queries and not affect other queries.
* Thus 0 means - don't use priorities.
*
* NOTE Possibilities for improvement:
* - implement limit on maximum number of running queries with same priority.
*/
class QueryPriorities
{
public:
using Priority = int;
private:
friend struct Handle;
using Count = int;
/// Number of currently running queries for each priority.
using Container = std::map<Priority, Count>;
std::mutex mutex;
std::condition_variable condvar;
Container container;
/** If there are higher priority queries - sleep until they are finish or timeout happens.
*/
template <typename Duration>
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void waitIfNeed(Priority priority, Duration timeout)
{
if (0 == priority)
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return;
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std::unique_lock lock(mutex);
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/// Is there at least one more priority query?
bool found = false;
for (const auto & value : container)
{
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if (value.first >= priority)
break;
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if (value.second > 0)
{
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found = true;
break;
}
}
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if (!found)
return;
CurrentMetrics::Increment metric_increment{CurrentMetrics::QueryPreempted};
/// Spurious wakeups are Ok. We allow to wait less than requested.
condvar.wait_for(lock, timeout);
}
public:
struct HandleImpl
{
private:
QueryPriorities & parent;
QueryPriorities::Container::value_type & value;
public:
HandleImpl(QueryPriorities & parent_, QueryPriorities::Container::value_type & value_)
: parent(parent_), value(value_) {}
~HandleImpl()
{
{
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std::lock_guard lock(parent.mutex);
--value.second;
}
parent.condvar.notify_all();
}
template <typename Duration>
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void waitIfNeed(Duration timeout)
{
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parent.waitIfNeed(value.first, timeout);
}
};
using Handle = std::shared_ptr<HandleImpl>;
/** Register query with specified priority.
* Returns an object that remove record in destructor.
*/
Handle insert(Priority priority)
{
if (0 == priority)
return {};
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std::lock_guard lock(mutex);
auto it = container.emplace(priority, 0).first;
++it->second;
return std::make_shared<HandleImpl>(*this, *it);
}
};
}