ClickHouse/dbms/TableFunctions/TableFunctionGenerateRandom.h

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#pragma once
#include <TableFunctions/ITableFunction.h>
namespace DB
{
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/* generateRandom(structure, [max_array_length, max_string_length, random_seed])
* - creates a temporary storage that generates columns with random data
*/
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class TableFunctionGenerateRandom : public ITableFunction
{
public:
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static constexpr auto name = "generateRandom";
std::string getName() const override { return name; }
private:
StoragePtr executeImpl(const ASTPtr & ast_function, const Context & context, const std::string & table_name) const override;
};
}