ClickHouse/src/Interpreters/WindowDescription.h

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#pragma once
#include <Core/Field.h>
#include <Parsers/IAST_fwd.h>
#include <AggregateFunctions/IAggregateFunction.h>
#include <Core/SortDescription.h>
#include <DataTypes/IDataType.h>
#include <Core/Names.h>
#include <Core/Types.h>
namespace DB
{
class ASTFunction;
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class ActionsDAG;
using ActionsDAGPtr = std::shared_ptr<ActionsDAG>;
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struct WindowFunctionDescription
{
std::string column_name;
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const ASTFunction * function_node = nullptr;
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AggregateFunctionPtr aggregate_function;
Array function_parameters;
DataTypes argument_types;
Names argument_names;
std::string dump() const;
};
struct WindowFrame
{
enum class FrameType { ROWS, GROUPS, RANGE };
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enum class BoundaryType { Unbounded, Current, Offset };
// This flag signifies that the frame properties were not set explicitly by
// user, but the fields of this structure still have to contain proper values
// for the default frame of RANGE BETWEEN UNBOUNDED PRECEDING AND CURRENT ROW.
bool is_default = true;
FrameType type = FrameType::RANGE;
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// UNBOUNDED FOLLOWING for the frame end is forbidden by the standard, but for
// uniformity the begin_preceding still has to be set to true for UNBOUNDED
// frame start.
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// Offset might be both preceding and following, controlled by begin_preceding,
// but the offset value must be positive.
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BoundaryType begin_type = BoundaryType::Unbounded;
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Field begin_offset = 0;
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bool begin_preceding = true;
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// Here as well, Unbounded can only be UNBOUNDED FOLLOWING, and end_preceding
// must be false.
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BoundaryType end_type = BoundaryType::Current;
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Field end_offset = 0;
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bool end_preceding = false;
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// Throws BAD_ARGUMENTS exception if the frame definition is incorrect, e.g.
// the frame start comes later than the frame end.
void checkValid() const;
std::string toString() const;
void toString(WriteBuffer & buf) const;
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bool operator == (const WindowFrame & other) const
{
// We don't compare is_default because it's not a real property of the
// frame, and only influences how we display it.
return other.type == type
&& other.begin_type == begin_type
&& other.begin_offset == begin_offset
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&& other.begin_preceding == begin_preceding
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&& other.end_type == end_type
&& other.end_offset == end_offset
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&& other.end_preceding == end_preceding
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;
}
};
struct WindowDescription
{
std::string window_name;
// We don't care about the particular order of keys for PARTITION BY, only
// that they are sorted. For now we always require ASC, but we could be more
// flexible and match any direction, or even different order of columns.
SortDescription partition_by;
SortDescription order_by;
// To calculate the window function, we sort input data first by PARTITION BY,
// then by ORDER BY. This field holds this combined sort order.
SortDescription full_sort_description;
std::vector<ActionsDAGPtr> partition_by_actions;
std::vector<ActionsDAGPtr> order_by_actions;
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WindowFrame frame;
// The window functions that are calculated for this window.
std::vector<WindowFunctionDescription> window_functions;
std::string dump() const;
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void checkValid() const;
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};
using WindowFunctionDescriptions = std::vector<WindowFunctionDescription>;
using WindowDescriptions = std::unordered_map<std::string, WindowDescription>;
}