ClickHouse/src/Common/ThreadStatus.h

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#pragma once
#include <common/StringRef.h>
#include <Common/ProfileEvents.h>
#include <Common/MemoryTracker.h>
#include <Core/SettingsEnums.h>
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#include <IO/Progress.h>
#include <memory>
#include <map>
#include <mutex>
#include <shared_mutex>
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#include <functional>
#include <boost/noncopyable.hpp>
namespace Poco
{
class Logger;
}
namespace DB
{
class Context;
class QueryStatus;
class ThreadStatus;
class QueryProfilerReal;
class QueryProfilerCpu;
class QueryThreadLog;
class TasksStatsCounters;
struct RUsageCounters;
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struct PerfEventsCounters;
class TaskStatsInfoGetter;
class InternalTextLogsQueue;
using InternalTextLogsQueuePtr = std::shared_ptr<InternalTextLogsQueue>;
using InternalTextLogsQueueWeakPtr = std::weak_ptr<InternalTextLogsQueue>;
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/** Thread group is a collection of threads dedicated to single task
* (query or other process like background merge).
*
* ProfileEvents (counters) from a thread are propagated to thread group.
*
* Create via CurrentThread::initializeQuery (for queries) or directly (for various background tasks).
* Use via CurrentThread::getGroup.
*/
class ThreadGroupStatus
{
public:
mutable std::mutex mutex;
ProfileEvents::Counters performance_counters{VariableContext::Process};
MemoryTracker memory_tracker{VariableContext::Process};
Context * query_context = nullptr;
Context * global_context = nullptr;
InternalTextLogsQueueWeakPtr logs_queue_ptr;
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std::function<void()> fatal_error_callback;
std::vector<UInt64> thread_ids;
/// The first thread created this thread group
UInt64 master_thread_id = 0;
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LogsLevel client_logs_level = LogsLevel::none;
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String query;
};
using ThreadGroupStatusPtr = std::shared_ptr<ThreadGroupStatus>;
extern thread_local ThreadStatus * current_thread;
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/** Encapsulates all per-thread info (ProfileEvents, MemoryTracker, query_id, query context, etc.).
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* The object must be created in thread function and destroyed in the same thread before the exit.
* It is accessed through thread-local pointer.
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*
* This object should be used only via "CurrentThread", see CurrentThread.h
*/
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class ThreadStatus : public boost::noncopyable
{
public:
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ThreadStatus();
~ThreadStatus();
/// Linux's PID (or TGID) (the same id is shown by ps util)
const UInt64 thread_id = 0;
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/// Also called "nice" value. If it was changed to non-zero (when attaching query) - will be reset to zero when query is detached.
Int32 os_thread_priority = 0;
/// TODO: merge them into common entity
ProfileEvents::Counters performance_counters{VariableContext::Thread};
MemoryTracker memory_tracker{VariableContext::Thread};
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/// Small amount of untracked memory (per thread atomic-less counter)
Int64 untracked_memory = 0;
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/// Each thread could new/delete memory in range of (-untracked_memory_limit, untracked_memory_limit) without access to common counters.
Int64 untracked_memory_limit = 4 * 1024 * 1024;
/// Statistics of read and write rows/bytes
Progress progress_in;
Progress progress_out;
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using Deleter = std::function<void()>;
Deleter deleter;
ThreadGroupStatusPtr getThreadGroup() const
{
return thread_group;
}
enum ThreadState
{
DetachedFromQuery = 0, /// We just created thread or it is a background thread
AttachedToQuery, /// Thread executes enqueued query
Died, /// Thread does not exist
};
int getCurrentState() const
{
return thread_state.load(std::memory_order_relaxed);
}
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StringRef getQueryId() const
{
return query_id;
}
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/// Starts new query and create new thread group for it, current thread becomes master thread of the query
void initializeQuery();
/// Attaches slave thread to existing thread group
void attachQuery(const ThreadGroupStatusPtr & thread_group_, bool check_detached = true);
InternalTextLogsQueuePtr getInternalTextLogsQueue() const
{
return thread_state == Died ? nullptr : logs_queue_ptr.lock();
}
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void attachInternalTextLogsQueue(const InternalTextLogsQueuePtr & logs_queue,
LogsLevel client_logs_level);
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/// Callback that is used to trigger sending fatal error messages to client.
void setFatalErrorCallback(std::function<void()> callback);
void onFatalError();
/// Sets query context for current thread and its thread group
/// NOTE: query_context have to be alive until detachQuery() is called
void attachQueryContext(Context & query_context);
/// Update several ProfileEvents counters
void updatePerformanceCounters();
/// Update ProfileEvents and dumps info to system.query_thread_log
void finalizePerformanceCounters();
/// Detaches thread from the thread group and the query, dumps performance counters if they have not been dumped
void detachQuery(bool exit_if_already_detached = false, bool thread_exits = false);
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protected:
void applyQuerySettings();
void initPerformanceCounters();
void initQueryProfiler();
void finalizeQueryProfiler();
void logToQueryThreadLog(QueryThreadLog & thread_log, const String & current_database, std::chrono::time_point<std::chrono::system_clock> now);
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void assertState(const std::initializer_list<int> & permitted_states, const char * description = nullptr) const;
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ThreadGroupStatusPtr thread_group;
std::atomic<int> thread_state{ThreadState::DetachedFromQuery};
/// Is set once
Context * global_context = nullptr;
/// Use it only from current thread
Context * query_context = nullptr;
String query_id;
/// A logs queue used by TCPHandler to pass logs to a client
InternalTextLogsQueueWeakPtr logs_queue_ptr;
bool performance_counters_finalized = false;
UInt64 query_start_time_nanoseconds = 0;
UInt64 query_start_time_microseconds = 0;
time_t query_start_time = 0;
size_t queries_started = 0;
// CPU and Real time query profilers
std::unique_ptr<QueryProfilerReal> query_profiler_real;
std::unique_ptr<QueryProfilerCpu> query_profiler_cpu;
Poco::Logger * log = nullptr;
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friend class CurrentThread;
/// Use ptr not to add extra dependencies in the header
std::unique_ptr<RUsageCounters> last_rusage;
std::unique_ptr<TasksStatsCounters> taskstats;
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/// Is used to send logs from logs_queue to client in case of fatal errors.
std::function<void()> fatal_error_callback;
private:
void setupState(const ThreadGroupStatusPtr & thread_group_);
};
/**
* Creates ThreadStatus for the main thread.
*/
class MainThreadStatus : public ThreadStatus
{
public:
static MainThreadStatus & getInstance();
static ThreadStatus * get() { return main_thread; }
static bool isMainThread() { return main_thread == current_thread; }
~MainThreadStatus();
private:
MainThreadStatus();
static ThreadStatus * main_thread;
};
}