ClickHouse/dbms/src/Storages/StorageSystemTables.cpp

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#include <DB/Columns/ColumnString.h>
#include <DB/DataTypes/DataTypeString.h>
#include <DB/DataStreams/OneBlockInputStream.h>
#include <DB/Storages/StorageSystemTables.h>
namespace DB
{
StorageSystemTables::StorageSystemTables(const std::string & name_, const Context & context_)
: name(name_), context(context_)
{
columns.push_back(NameAndTypePair("database", new DataTypeString));
columns.push_back(NameAndTypePair("name", new DataTypeString));
columns.push_back(NameAndTypePair("engine", new DataTypeString));
}
BlockInputStreams StorageSystemTables::read(
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const Names & column_names, ASTPtr query, QueryProcessingStage::Enum & processed_stage, size_t max_block_size, unsigned threads)
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{
check(column_names);
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processed_stage = QueryProcessingStage::FetchColumns;
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Block block;
ColumnWithNameAndType col_db;
col_db.name = "database";
col_db.type = new DataTypeString;
col_db.column = new ColumnString;
block.insert(col_db);
ColumnWithNameAndType col_name;
col_name.name = "name";
col_name.type = new DataTypeString;
col_name.column = new ColumnString;
block.insert(col_name);
ColumnWithNameAndType col_engine;
col_engine.name = "engine";
col_engine.type = new DataTypeString;
col_engine.column = new ColumnString;
block.insert(col_engine);
Poco::ScopedLock<Poco::FastMutex> lock(*context.mutex);
for (Databases::const_iterator it = context.databases->begin(); it != context.databases->end(); ++it)
{
for (Tables::const_iterator jt = it->second.begin(); jt != it->second.end(); ++jt)
{
col_db.column->insert(it->first);
col_name.column->insert(jt->first);
col_engine.column->insert(jt->second->getName());
}
}
return BlockInputStreams(1, new OneBlockInputStream(block));
}
}