ClickHouse/src/TableFunctions/TableFunctionSQLite.h

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#pragma once
#include "config.h"
#if USE_SQLITE
#include <TableFunctions/ITableFunction.h>
#include <Storages/StorageSQLite.h>
namespace DB
{
class TableFunctionSQLite : public ITableFunction
{
public:
static constexpr auto name = "sqlite";
std::string getName() const override { return name; }
private:
StoragePtr executeImpl(
const ASTPtr & ast_function, ContextPtr context,
const std::string & table_name, ColumnsDescription cached_columns) const override;
const char * getStorageTypeName() const override { return "SQLite"; }
ColumnsDescription getActualTableStructure(ContextPtr context) const override;
void parseArguments(const ASTPtr & ast_function, ContextPtr context) override;
String database_path, remote_table_name;
std::shared_ptr<sqlite3> sqlite_db;
};
}
#endif