ClickHouse/dbms/src/Interpreters/InterpreterRenameQuery.cpp

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#include <Parsers/ASTRenameQuery.h>
#include <Databases/IDatabase.h>
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#include <Interpreters/Context.h>
#include <Interpreters/InterpreterRenameQuery.h>
#include <Storages/IStorage.h>
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#include <Interpreters/DDLWorker.h>
#include <Access/AccessRightsElement.h>
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#include <Common/typeid_cast.h>
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namespace DB
{
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InterpreterRenameQuery::InterpreterRenameQuery(const ASTPtr & query_ptr_, Context & context_)
: query_ptr(query_ptr_), context(context_)
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{
}
struct RenameDescription
{
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RenameDescription(const ASTRenameQuery::Element & elem, const String & current_database) :
from_database_name(elem.from.database.empty() ? current_database : elem.from.database),
from_table_name(elem.from.table),
to_database_name(elem.to.database.empty() ? current_database : elem.to.database),
to_table_name(elem.to.table)
{}
String from_database_name;
String from_table_name;
String to_database_name;
String to_table_name;
};
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BlockIO InterpreterRenameQuery::execute()
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{
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const auto & rename = query_ptr->as<const ASTRenameQuery &>();
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if (!rename.cluster.empty())
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return executeDDLQueryOnCluster(query_ptr, context, getRequiredAccess());
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context.checkAccess(getRequiredAccess());
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String path = context.getPath();
String current_database = context.getCurrentDatabase();
/** In case of error while renaming, it is possible that only part of tables was renamed
* or we will be in inconsistent state. (It is worth to be fixed.)
*/
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std::vector<RenameDescription> descriptions;
descriptions.reserve(rename.elements.size());
/// To avoid deadlocks, we must acquire locks for tables in same order in any different RENAMES.
struct UniqueTableName
{
String database_name;
String table_name;
UniqueTableName(const String & database_name_, const String & table_name_)
: database_name(database_name_), table_name(table_name_) {}
bool operator< (const UniqueTableName & rhs) const
{
return std::tie(database_name, table_name) < std::tie(rhs.database_name, rhs.table_name);
}
};
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/// Don't allow to drop tables (that we are renaming); don't allow to create tables in places where tables will be renamed.
std::map<UniqueTableName, std::unique_ptr<DDLGuard>> table_guards;
for (const auto & elem : rename.elements)
{
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descriptions.emplace_back(elem, current_database);
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const auto & description = descriptions.back();
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UniqueTableName from(description.from_database_name, description.from_table_name);
UniqueTableName to(description.to_database_name, description.to_table_name);
table_guards[from];
table_guards[to];
}
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auto & database_catalog = DatabaseCatalog::instance();
/// Must do it in consistent order.
for (auto & table_guard : table_guards)
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table_guard.second = database_catalog.getDDLGuard(table_guard.first.database_name, table_guard.first.table_name);
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for (auto & elem : descriptions)
{
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database_catalog.assertTableDoesntExist(StorageID(elem.to_database_name, elem.to_table_name));
database_catalog.getDatabase(elem.from_database_name)->renameTable(
context,
elem.from_table_name,
*database_catalog.getDatabase(elem.to_database_name),
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elem.to_table_name);
}
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return {};
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}
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AccessRightsElements InterpreterRenameQuery::getRequiredAccess() const
{
AccessRightsElements required_access;
const auto & rename = query_ptr->as<const ASTRenameQuery &>();
for (const auto & elem : rename.elements)
{
required_access.emplace_back(AccessType::SELECT | AccessType::DROP_TABLE, elem.from.database, elem.from.table);
required_access.emplace_back(AccessType::CREATE_TABLE | AccessType::INSERT, elem.to.database, elem.to.table);
}
return required_access;
}
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}