ClickHouse/dbms/src/Storages/StorageMySQL.h

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#pragma once
#include <Storages/IStorage.h>
#include <mysqlxx/Pool.h>
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namespace DB
{
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/** Implements storage in the MySQL database.
* Use ENGINE = mysql(host_port, database_name, table_name, user_name, password)
* Read only.
*/
class StorageMySQL : public IStorage
{
public:
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StorageMySQL(
const std::string & name,
const std::string & host,
UInt16 port,
const std::string & remote_database_name,
const std::string & remote_table_name,
const std::string & user,
const std::string & password,
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const NamesAndTypesList & columns);
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std::string getName() const override { return "MySQL"; }
std::string getTableName() const override { return name; }
const NamesAndTypesList & getColumnsListImpl() const override { return columns; }
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BlockInputStreams read(
const Names & column_names,
const SelectQueryInfo & query_info,
const Context & context,
QueryProcessingStage::Enum & processed_stage,
size_t max_block_size,
unsigned num_streams) override;
private:
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std::string name;
std::string host;
UInt16 port;
std::string remote_database_name;
std::string remote_table_name;
std::string user;
std::string password;
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NamesAndTypesList columns;
mysqlxx::Pool pool;
};
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}