ClickHouse/dbms/include/DB/Common/HashTable/HashSet.h

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#pragma once
#include <DB/Common/HashTable/Hash.h>
#include <DB/Common/HashTable/HashTable.h>
#include <DB/Common/HashTable/HashTableAllocator.h>
#include <DB/IO/WriteBuffer.h>
#include <DB/IO/WriteHelpers.h>
#include <DB/IO/ReadBuffer.h>
#include <DB/IO/ReadHelpers.h>
#include <DB/IO/VarInt.h>
template
<
typename Key,
typename Hash = DefaultHash<Key>,
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typename Grower = HashTableGrower<>,
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typename Allocator = HashTableAllocator
>
class HashSet : public HashTable<Key, HashTableCell<Key, Hash>, Hash, Grower, Allocator>
{
public:
typedef HashSet<Key, Hash, Grower, Allocator> Self;
typedef HashTableCell<Key, Hash> Cell;
void merge(const Self & rhs)
{
if (!this->hasZero() && rhs.hasZero())
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{
this->setHasZero();
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++this->m_size;
}
for (size_t i = 0; i < rhs.grower.bufSize(); ++i)
if (!rhs.buf[i].isZero(*this))
this->insert(Cell::getKey(rhs.buf[i].getValue()));
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}
void readAndMerge(DB::ReadBuffer & rb)
{
Cell::State::read(rb);
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size_t new_size = 0;
DB::readVarUInt(new_size, rb);
this->resize(new_size);
for (size_t i = 0; i < new_size; ++i)
{
Cell x;
x.read(rb);
this->insert(Cell::getKey(x.getValue()));
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}
}
};