ClickHouse/src/Common/ThreadPool.cpp

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#include <Common/ThreadPool.h>
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#include <Common/setThreadName.h>
#include <Common/Exception.h>
#include <Common/getNumberOfPhysicalCPUCores.h>
#include <Common/OpenTelemetryTraceContext.h>
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#include <Common/noexcept_scope.h>
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#include <cassert>
#include <iostream>
#include <type_traits>
#include <Poco/Util/Application.h>
#include <Poco/Util/LayeredConfiguration.h>
namespace DB
{
namespace ErrorCodes
{
extern const int CANNOT_SCHEDULE_TASK;
extern const int LOGICAL_ERROR;
}
}
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namespace CurrentMetrics
{
extern const Metric GlobalThread;
extern const Metric GlobalThreadActive;
extern const Metric LocalThread;
extern const Metric LocalThreadActive;
}
template <typename Thread>
ThreadPoolImpl<Thread>::ThreadPoolImpl()
: ThreadPoolImpl(getNumberOfPhysicalCPUCores())
{
}
template <typename Thread>
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ThreadPoolImpl<Thread>::ThreadPoolImpl(size_t max_threads_)
: ThreadPoolImpl(max_threads_, max_threads_, max_threads_)
{
}
template <typename Thread>
Do not shutdown global thread pool on exception Otherwise GlobalThreadPool can be terminated (for example due to an exception from the ParallelInputsHandler::onFinish/onFinishThread, from ParallelAggregatingBlockInputStream::Handler::onFinish/onFinishThread, since writeToTemporaryFile() can definitelly throw) and the server will not accept new connections (or/and execute queries) anymore. Here is possible stacktrace (it is a bit inaccurate, due to optimizations I guess, and it had been obtained with the DB::tryLogCurrentException() in the catch block of the ThreadPoolImpl::worker()): 2020.02.16 22:30:40.415246 [ 45909 ] {} <Error> ThreadPool: Unhandled exception in the ThreadPool(10000,1000,10000) the loop will be shutted down: Code: 241, e.displayText() = DB::Exception: Memory limit (total) exceeded: would use 279.40 GiB (attempt to allocate chunk of 4205536 bytes), maximum: 279.40 GiB, Stack trace (when copying this message, always include the lines below): 1. Common/Exception.cpp:35: DB::Exception::Exception(...) ... 6. Common/Allocator.h:102: void DB::PODArrayBase<8ul, 4096ul, Allocator<false, false>, 15ul, 16ul>::reserve<>(unsigned long) (.part.0) 7. Interpreters/Aggregator.cpp:1040: void DB::Aggregator::writeToTemporaryFileImpl<...>(...) 8. Interpreters/Aggregator.cpp:719: DB::Aggregator::writeToTemporaryFile(...) 9. include/memory:4206: DB::Aggregator::writeToTemporaryFile(...) 10. DataStreams/ParallelInputsProcessor.h:223: DB::ParallelInputsProcessor<DB::ParallelAggregatingBlockInputStream::Handler>::thread(...) Refs: https://github.com/ClickHouse/ClickHouse/issues/6833#issuecomment-579221732 (Reference to particular comment, since I'm not sure about the initial issue)
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ThreadPoolImpl<Thread>::ThreadPoolImpl(size_t max_threads_, size_t max_free_threads_, size_t queue_size_, bool shutdown_on_exception_)
: max_threads(max_threads_)
, max_free_threads(max_free_threads_)
, queue_size(queue_size_)
, shutdown_on_exception(shutdown_on_exception_)
{
}
template <typename Thread>
void ThreadPoolImpl<Thread>::setMaxThreads(size_t value)
{
std::lock_guard lock(mutex);
bool need_start_threads = (value > max_threads);
bool need_finish_free_threads = (value < max_free_threads);
max_threads = value;
max_free_threads = std::min(max_free_threads, max_threads);
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/// We have to also adjust queue size, because it limits the number of scheduled and already running jobs in total.
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queue_size = std::max(queue_size, max_threads);
jobs.reserve(queue_size);
if (need_start_threads)
startNewThreadsNoLock();
else if (need_finish_free_threads)
new_job_or_shutdown.notify_all();
}
template <typename Thread>
size_t ThreadPoolImpl<Thread>::getMaxThreads() const
{
std::lock_guard lock(mutex);
return max_threads;
}
template <typename Thread>
void ThreadPoolImpl<Thread>::setMaxFreeThreads(size_t value)
{
std::lock_guard lock(mutex);
bool need_finish_free_threads = (value < max_free_threads);
max_free_threads = value;
if (need_finish_free_threads)
new_job_or_shutdown.notify_all();
}
template <typename Thread>
void ThreadPoolImpl<Thread>::setQueueSize(size_t value)
{
std::lock_guard lock(mutex);
queue_size = value;
/// Reserve memory to get rid of allocations
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jobs.reserve(queue_size);
}
template <typename Thread>
template <typename ReturnType>
ReturnType ThreadPoolImpl<Thread>::scheduleImpl(Job job, ssize_t priority, std::optional<uint64_t> wait_microseconds, bool propagate_opentelemetry_tracing_context)
{
auto on_error = [&](const std::string & reason)
{
if constexpr (std::is_same_v<ReturnType, void>)
{
if (first_exception)
{
std::exception_ptr exception;
std::swap(exception, first_exception);
std::rethrow_exception(exception);
}
throw DB::Exception(DB::ErrorCodes::CANNOT_SCHEDULE_TASK,
"Cannot schedule a task: {} (threads={}, jobs={})", reason,
threads.size(), scheduled_jobs);
}
else
return false;
};
{
std::unique_lock lock(mutex);
auto pred = [this] { return !queue_size || scheduled_jobs < queue_size || shutdown; };
if (wait_microseconds) /// Check for optional. Condition is true if the optional is set and the value is zero.
{
if (!job_finished.wait_for(lock, std::chrono::microseconds(*wait_microseconds), pred))
return on_error(fmt::format("no free thread (timeout={})", *wait_microseconds));
}
else
job_finished.wait(lock, pred);
if (shutdown)
return on_error("shutdown");
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/// We must not to allocate any memory after we emplaced a job in a queue.
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/// Because if an exception would be thrown, we won't notify a thread about job occurrence.
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/// Check if there are enough threads to process job.
if (threads.size() < std::min(max_threads, scheduled_jobs + 1))
{
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try
{
threads.emplace_front();
}
catch (...)
{
/// Most likely this is a std::bad_alloc exception
return on_error("cannot allocate thread slot");
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}
try
{
threads.front() = Thread([this, it = threads.begin()] { worker(it); });
}
catch (...)
{
threads.pop_front();
return on_error("cannot allocate thread");
}
}
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jobs.emplace(std::move(job),
priority,
/// Tracing context on this thread is used as parent context for the sub-thread that runs the job
propagate_opentelemetry_tracing_context ? DB::OpenTelemetry::CurrentContext() : DB::OpenTelemetry::TracingContextOnThread());
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++scheduled_jobs;
}
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new_job_or_shutdown.notify_one();
return static_cast<ReturnType>(true);
}
template <typename Thread>
void ThreadPoolImpl<Thread>::startNewThreadsNoLock()
{
auto try_start_new_thread = [this]
{
if (threads.size() >= scheduled_jobs)
return false; /// not necessary to start more threads, already have a thread per each scheduled job
if (threads.size() >= max_threads)
return false; /// not allowed to start more threads
try
{
threads.emplace_front();
}
catch (...)
{
return false; /// failed to start more threads
}
try
{
threads.front() = Thread([this, it = threads.begin()] { worker(it); });
}
catch (...)
{
threads.pop_front();
return false; /// failed to start more threads
}
return true;
};
while (try_start_new_thread());
}
template <typename Thread>
void ThreadPoolImpl<Thread>::scheduleOrThrowOnError(Job job, ssize_t priority)
{
scheduleImpl<void>(std::move(job), priority, std::nullopt);
}
template <typename Thread>
bool ThreadPoolImpl<Thread>::trySchedule(Job job, ssize_t priority, uint64_t wait_microseconds) noexcept
{
return scheduleImpl<bool>(std::move(job), priority, wait_microseconds);
}
template <typename Thread>
void ThreadPoolImpl<Thread>::scheduleOrThrow(Job job, ssize_t priority, uint64_t wait_microseconds, bool propagate_opentelemetry_tracing_context)
{
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scheduleImpl<void>(std::move(job), priority, wait_microseconds, propagate_opentelemetry_tracing_context);
}
template <typename Thread>
void ThreadPoolImpl<Thread>::wait()
{
std::unique_lock lock(mutex);
/// Signal here just in case.
/// If threads are waiting on condition variables, but there are some jobs in the queue
/// then it will prevent us from deadlock.
new_job_or_shutdown.notify_all();
job_finished.wait(lock, [this] { return scheduled_jobs == 0; });
if (first_exception)
{
std::exception_ptr exception;
std::swap(exception, first_exception);
std::rethrow_exception(exception);
}
}
template <typename Thread>
ThreadPoolImpl<Thread>::~ThreadPoolImpl()
{
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/// Note: should not use logger from here,
/// because it can be an instance of GlobalThreadPool that is a global variable
/// and the destruction order of global variables is unspecified.
finalize();
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onDestroy();
}
template <typename Thread>
void ThreadPoolImpl<Thread>::finalize()
{
std::unique_lock lock(mutex);
shutdown = true;
new_job_or_shutdown.notify_all(); /// `shutdown` was set
/// Wait for all currently running jobs to finish (we don't wait for all scheduled jobs here like the function wait() does).
/// We cannot call thread.join() for each thread here because after a thread finishes it will remove itself from `threads`
/// (see `threads.erase(thread_it)` in the worker() function).
thread_finished.wait(lock, [this] { return threads.empty(); });
}
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template <typename Thread>
void ThreadPoolImpl<Thread>::addOnDestroyCallback(OnDestroyCallback && callback)
{
std::lock_guard lock(mutex);
on_destroy_callbacks.push(std::move(callback));
}
template <typename Thread>
void ThreadPoolImpl<Thread>::onDestroy()
{
while (!on_destroy_callbacks.empty())
{
auto callback = std::move(on_destroy_callbacks.top());
on_destroy_callbacks.pop();
NOEXCEPT_SCOPE({ callback(); });
}
}
template <typename Thread>
size_t ThreadPoolImpl<Thread>::active() const
{
std::lock_guard lock(mutex);
return scheduled_jobs;
}
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template <typename Thread>
bool ThreadPoolImpl<Thread>::finished() const
{
std::lock_guard lock(mutex);
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return shutdown;
}
template <typename Thread>
void ThreadPoolImpl<Thread>::worker(typename std::list<Thread>::iterator thread_it)
{
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DENY_ALLOCATIONS_IN_SCOPE;
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CurrentMetrics::Increment metric_all_threads(
std::is_same_v<Thread, std::thread> ? CurrentMetrics::GlobalThread : CurrentMetrics::LocalThread);
/// Run jobs until there are scheduled jobs.
while (true)
{
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/// This is inside the loop to also reset previous thread names set inside the jobs.
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setThreadName("ThreadPool");
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Job job;
std::exception_ptr exception_from_job;
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/// A copy of parent trace context
DB::OpenTelemetry::TracingContextOnThread parent_thead_trace_context;
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{
std::unique_lock lock(mutex);
new_job_or_shutdown.wait(lock, [this] { return !jobs.empty() || shutdown || (threads.size() > scheduled_jobs + max_free_threads); });
if (shutdown || (threads.size() > scheduled_jobs + max_free_threads))
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{
thread_it->detach();
threads.erase(thread_it);
thread_finished.notify_all();
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return;
}
chassert(!jobs.empty());
/// boost::priority_queue does not provide interface for getting non-const reference to an element
/// to prevent us from modifying its priority. We have to use const_cast to force move semantics on JobWithPriority::job.
job = std::move(const_cast<Job &>(jobs.top().job));
parent_thead_trace_context = std::move(const_cast<DB::OpenTelemetry::TracingContextOnThread &>(jobs.top().thread_trace_context));
jobs.pop();
}
{
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ALLOW_ALLOCATIONS_IN_SCOPE;
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/// Set up tracing context for this thread by its parent context
DB::OpenTelemetry::TracingContextHolder thread_trace_context("ThreadPool::worker()", parent_thead_trace_context);
try
{
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CurrentMetrics::Increment metric_active_threads(
std::is_same_v<Thread, std::thread> ? CurrentMetrics::GlobalThreadActive : CurrentMetrics::LocalThreadActive);
job();
if (thread_trace_context.root_span.isTraceEnabled())
{
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/// Use the thread name as operation name so that the tracing log will be more clear.
/// The thread name is usually set in the jobs, we can only get the name after the job finishes
std::string thread_name = getThreadName();
if (!thread_name.empty())
thread_trace_context.root_span.operation_name = thread_name;
}
}
catch (...)
{
exception_from_job = std::current_exception();
thread_trace_context.root_span.addAttribute(exception_from_job);
}
}
/// job should be reset before decrementing scheduled_jobs to
/// ensure that the Job destroyed before wait() returns.
job = {};
parent_thead_trace_context.reset();
{
std::lock_guard lock(mutex);
if (exception_from_job)
{
if (!first_exception)
first_exception = exception_from_job;
if (shutdown_on_exception)
shutdown = true;
}
--scheduled_jobs;
job_finished.notify_all();
if (shutdown)
new_job_or_shutdown.notify_all();
}
}
}
template class ThreadPoolImpl<std::thread>;
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template class ThreadPoolImpl<ThreadFromGlobalPoolImpl<false>>;
template class ThreadFromGlobalPoolImpl<true>;
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std::unique_ptr<GlobalThreadPool> GlobalThreadPool::the_instance;
void GlobalThreadPool::initialize(size_t max_threads, size_t max_free_threads, size_t queue_size)
{
if (the_instance)
{
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throw DB::Exception(DB::ErrorCodes::LOGICAL_ERROR,
"The global thread pool is initialized twice");
}
the_instance.reset(new GlobalThreadPool(max_threads, max_free_threads, queue_size, false /*shutdown_on_exception*/));
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}
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GlobalThreadPool & GlobalThreadPool::instance()
{
if (!the_instance)
{
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// Allow implicit initialization. This is needed for old code that is
// impractical to redo now, especially Arcadia users and unit tests.
initialize();
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}
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return *the_instance;
}