ClickHouse/base/poco/Foundation/include/Poco/Path.h

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//
// Path.h
//
// Library: Foundation
// Package: Filesystem
// Module: Path
//
// Definition of the Path class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Foundation_Path_INCLUDED
#define Foundation_Path_INCLUDED
#include "Poco/Foundation.h"
#include <vector>
namespace Poco {
class Foundation_API Path
/// This class represents filesystem paths in a
/// platform-independent manner.
/// Unix, Windows and OpenVMS all use a different
/// syntax for filesystem paths.
/// This class can work with all three formats.
/// A path is made up of an optional node name
/// (only Windows and OpenVMS), an optional
/// device name (also only Windows and OpenVMS),
/// a list of directory names and an optional
/// filename.
{
public:
enum Style
{
PATH_UNIX, /// Unix-style path
PATH_WINDOWS, /// Windows-style path
PATH_VMS, /// VMS-style path
PATH_NATIVE, /// The current platform's native style
PATH_GUESS /// Guess the style by examining the path
};
typedef std::vector<std::string> StringVec;
Path();
/// Creates an empty relative path.
Path(bool absolute);
/// Creates an empty absolute or relative path.
Path(const char* path);
/// Creates a path from a string.
Path(const char* path, Style style);
/// Creates a path from a string.
Path(const std::string& path);
/// Creates a path from a string.
Path(const std::string& path, Style style);
/// Creates a path from a string.
Path(const Path& path);
/// Copy constructor
Path(const Path& parent, const std::string& fileName);
/// Creates a path from a parent path and a filename.
/// The parent path is expected to reference a directory.
Path(const Path& parent, const char* fileName);
/// Creates a path from a parent path and a filename.
/// The parent path is expected to reference a directory.
Path(const Path& parent, const Path& relative);
/// Creates a path from a parent path and a relative path.
/// The parent path is expected to reference a directory.
/// The relative path is appended to the parent path.
~Path();
/// Destroys the Path.
Path& operator = (const Path& path);
/// Assignment operator.
Path& operator = (const std::string& path);
/// Assigns a string containing a path in native format.
Path& operator = (const char* path);
/// Assigns a string containing a path in native format.
void swap(Path& path);
/// Swaps the path with another one.
Path& assign(const std::string& path);
/// Assigns a string containing a path in native format.
Path& assign(const std::string& path, Style style);
/// Assigns a string containing a path.
Path& assign(const Path& path);
/// Assigns the given path.
Path& assign(const char* path);
/// Assigns a string containing a path.
std::string toString() const;
/// Returns a string containing the path in native format.
std::string toString(Style style) const;
/// Returns a string containing the path in the given format.
Path& parse(const std::string& path);
/// Same as assign().
Path& parse(const std::string& path, Style style);
/// Assigns a string containing a path.
bool tryParse(const std::string& path);
/// Tries to interpret the given string as a path
/// in native format.
/// If the path is syntactically valid, assigns the
/// path and returns true. Otherwise leaves the
/// object unchanged and returns false.
bool tryParse(const std::string& path, Style style);
/// Tries to interpret the given string as a path,
/// according to the given style.
/// If the path is syntactically valid, assigns the
/// path and returns true. Otherwise leaves the
/// object unchanged and returns false.
Path& parseDirectory(const std::string& path);
/// The resulting path always refers to a directory and
/// the filename part is empty.
Path& parseDirectory(const std::string& path, Style style);
/// The resulting path always refers to a directory and
/// the filename part is empty.
Path& makeDirectory();
/// If the path contains a filename, the filename is appended
/// to the directory list and cleared. Thus the resulting path
/// always refers to a directory.
Path& makeFile();
/// If the path contains no filename, the last directory
/// becomes the filename.
Path& makeParent();
/// Makes the path refer to its parent.
Path& makeAbsolute();
/// Makes the path absolute if it is relative.
/// The current working directory is taken as base directory.
Path& makeAbsolute(const Path& base);
/// Makes the path absolute if it is relative.
/// The given path is taken as base.
Path& append(const Path& path);
/// Appends the given path.
Path& resolve(const Path& path);
/// Resolves the given path agains the current one.
///
/// If the given path is absolute, it replaces the current one.
/// Otherwise, the relative path is appended to the current path.
bool isAbsolute() const;
/// Returns true iff the path is absolute.
bool isRelative() const;
/// Returns true iff the path is relative.
bool isDirectory() const;
/// Returns true iff the path references a directory
/// (the filename part is empty).
bool isFile() const;
/// Returns true iff the path references a file
/// (the filename part is not empty).
Path& setNode(const std::string& node);
/// Sets the node name.
/// Setting a non-empty node automatically makes
/// the path an absolute one.
const std::string& getNode() const;
/// Returns the node name.
Path& setDevice(const std::string& device);
/// Sets the device name.
/// Setting a non-empty device automatically makes
/// the path an absolute one.
const std::string& getDevice() const;
/// Returns the device name.
int depth() const;
/// Returns the number of directories in the directory list.
const std::string& directory(int n) const;
/// Returns the n'th directory in the directory list.
/// If n == depth(), returns the filename.
const std::string& operator [] (int n) const;
/// Returns the n'th directory in the directory list.
/// If n == depth(), returns the filename.
Path& pushDirectory(const std::string& dir);
/// Adds a directory to the directory list.
Path& popDirectory();
/// Removes the last directory from the directory list.
Path& popFrontDirectory();
/// Removes the first directory from the directory list.
Path& setFileName(const std::string& name);
/// Sets the filename.
const std::string& getFileName() const;
/// Returns the filename.
Path& setBaseName(const std::string& name);
/// Sets the basename part of the filename and
/// does not change the extension.
std::string getBaseName() const;
/// Returns the basename (the filename sans
/// extension) of the path.
Path& setExtension(const std::string& extension);
/// Sets the filename extension.
std::string getExtension() const;
/// Returns the filename extension.
const std::string& version() const;
/// Returns the file version. VMS only.
Path& clear();
/// Clears all components.
Path parent() const;
/// Returns a path referring to the path's
/// directory.
Path absolute() const;
/// Returns an absolute variant of the path,
/// taking the current working directory as base.
Path absolute(const Path& base) const;
/// Returns an absolute variant of the path,
/// taking the given path as base.
static Path forDirectory(const std::string& path);
/// Creates a path referring to a directory.
static Path forDirectory(const std::string& path, Style style);
/// Creates a path referring to a directory.
static char separator();
/// Returns the platform's path name separator, which separates
/// the components (names) in a path.
///
/// On Unix systems, this is the slash '/'. On Windows systems,
/// this is the backslash '\'. On OpenVMS systems, this is the
/// period '.'.
static char pathSeparator();
/// Returns the platform's path separator, which separates
/// single paths in a list of paths.
///
/// On Unix systems, this is the colon ':'. On Windows systems,
/// this is the semicolon ';'. On OpenVMS systems, this is the
/// comma ','.
static std::string current();
/// Returns the current working directory.
static std::string home();
/// Returns the user's home directory.
static std::string configHome();
/// Returns the user's config directory.
///
/// On Unix systems, this is the '~/.config/'. On Windows systems,
/// this is '%APPDATA%'.
static std::string dataHome();
/// Returns the user's data directory.
///
/// On Unix systems, this is the '~/.local/share/'. On Windows systems,
/// this is '%APPDATA%'.
static std::string tempHome();
/// Returns the user's temp directory.
///
/// On Unix systems, this is the '~/.local/temp/'.
static std::string cacheHome();
/// Returns the user's cache directory.
///
/// On Unix systems, this is the '~/.cache/'. On Windows systems,
/// this is '%APPDATA%'.
static std::string temp();
/// Returns the temporary directory.
static std::string config();
/// Returns the systemwide config directory.
///
/// On Unix systems, this is the '/etc/'.
static std::string null();
/// Returns the name of the null device.
static std::string expand(const std::string& path);
/// Expands all environment variables contained in the path.
///
/// On Unix, a tilde as first character in the path is
/// replaced with the path to user's home directory.
static void listRoots(std::vector<std::string>& roots);
/// Fills the vector with all filesystem roots available on the
/// system. On Unix, there is exactly one root, "/".
/// On Windows, the roots are the drive letters.
/// On OpenVMS, the roots are the mounted disks.
static bool find(StringVec::const_iterator it, StringVec::const_iterator end, const std::string& name, Path& path);
/// Searches the file with the given name in the locations (paths) specified
/// by it and end. A relative path may be given in name.
///
/// If the file is found in one of the locations, the complete
/// path of the file is stored in the path given as argument and true is returned.
/// Otherwise false is returned and the path argument remains unchanged.
static bool find(const std::string& pathList, const std::string& name, Path& path);
/// Searches the file with the given name in the locations (paths) specified
/// in pathList. The paths in pathList must be delimited by the platform's
/// path separator (see pathSeparator()). A relative path may be given in name.
///
/// If the file is found in one of the locations, the complete
/// path of the file is stored in the path given as argument and true is returned.
/// Otherwise false is returned and the path argument remains unchanged.
static std::string transcode(const std::string& path);
/// On Windows, if POCO has been compiled with Windows UTF-8 support
/// (POCO_WIN32_UTF8), this function converts a string (usually containing a path)
/// encoded in UTF-8 into a string encoded in the current Windows code page.
///
/// This function should be used for every string passed as a file name to
/// a string stream or fopen().
///
/// On all other platforms, or if POCO has not been compiled with Windows UTF-8
/// support, this function returns the string unchanged.
protected:
void parseUnix(const std::string& path);
void parseWindows(const std::string& path);
void parseVMS(const std::string& path);
void parseGuess(const std::string& path);
std::string buildUnix() const;
std::string buildWindows() const;
std::string buildVMS() const;
private:
std::string _node;
std::string _device;
std::string _name;
std::string _version;
StringVec _dirs;
bool _absolute;
};
//
// inlines
//
inline bool Path::isAbsolute() const
{
return _absolute;
}
inline bool Path::isRelative() const
{
return !_absolute;
}
inline bool Path::isDirectory() const
{
return _name.empty();
}
inline bool Path::isFile() const
{
return !_name.empty();
}
inline Path& Path::parse(const std::string& path)
{
return assign(path);
}
inline Path& Path::parse(const std::string& path, Style style)
{
return assign(path, style);
}
inline const std::string& Path::getNode() const
{
return _node;
}
inline const std::string& Path::getDevice() const
{
return _device;
}
inline const std::string& Path::getFileName() const
{
return _name;
}
inline int Path::depth() const
{
return int(_dirs.size());
}
inline const std::string& Path::version() const
{
return _version;
}
inline Path Path::forDirectory(const std::string& path)
{
Path p;
return p.parseDirectory(path);
}
inline Path Path::forDirectory(const std::string& path, Style style)
{
Path p;
return p.parseDirectory(path, style);
}
inline char Path::separator()
{
#if defined(POCO_OS_FAMILY_VMS)
return '.';
#elif defined(POCO_OS_FAMILY_WINDOWS)
return '\\';
#else
return '/';
#endif
}
inline char Path::pathSeparator()
{
#if defined(POCO_OS_FAMILY_VMS)
return ',';
#elif defined(POCO_OS_FAMILY_WINDOWS)
return ';';
#else
return ':';
#endif
}
inline void swap(Path& p1, Path& p2)
{
p1.swap(p2);
}
} // namespace Poco
#endif // Foundation_Path_INCLUDED