ClickHouse/dbms/src/Interpreters/ExternalDictionaries.h

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#pragma once
#include <Dictionaries/IDictionary.h>
#include <Common/Exception.h>
#include <Common/setThreadName.h>
#include <Common/randomSeed.h>
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#include <common/MultiVersion.h>
#include <common/logger_useful.h>
#include <Poco/Event.h>
#include <unistd.h>
#include <time.h>
#include <mutex>
#include <thread>
#include <unordered_map>
#include <chrono>
#include <random>
namespace DB
{
class Context;
/** Manages user-defined dictionaries.
* Monitors configuration file and automatically reloads dictionaries in a separate thread.
* The monitoring thread wakes up every @check_period_sec seconds and checks
* modification time of dictionaries' configuration file. If said time is greater than
* @config_last_modified, the dictionaries are created from scratch using configuration file,
* possibly overriding currently existing dictionaries with the same name (previous versions of
* overridden dictionaries will live as long as there are any users retaining them).
*
* Apart from checking configuration file for modifications, each non-cached dictionary
* has a lifetime of its own and may be updated if it's source reports that it has been
* modified. The time of next update is calculated by choosing uniformly a random number
* distributed between lifetime.min_sec and lifetime.max_sec.
* If either of lifetime.min_sec and lifetime.max_sec is zero, such dictionary is never updated.
*/
class ExternalDictionaries
{
private:
friend class StorageSystemDictionaries;
mutable std::mutex dictionaries_mutex;
using DictionaryPtr = std::shared_ptr<MultiVersion<IDictionaryBase>>;
struct DictionaryInfo final
{
DictionaryPtr dict;
std::string origin;
std::exception_ptr exception;
};
struct FailedDictionaryInfo final
{
std::unique_ptr<IDictionaryBase> dict;
std::chrono::system_clock::time_point next_attempt_time;
UInt64 error_count;
};
/** name -> dictionary.
*/
std::unordered_map<std::string, DictionaryInfo> dictionaries;
/** Here are dictionaries, that has been never loaded sussessfully.
* They are also in 'dictionaries', but with nullptr as 'dict'.
*/
std::unordered_map<std::string, FailedDictionaryInfo> failed_dictionaries;
/** Both for dictionaries and failed_dictionaries.
*/
std::unordered_map<std::string, std::chrono::system_clock::time_point> update_times;
std::mt19937_64 rnd_engine{randomSeed()};
Context & context;
std::thread reloading_thread;
Poco::Event destroy;
Logger * log;
std::unordered_map<std::string, Poco::Timestamp> last_modification_times;
void reloadImpl(bool throw_on_error = false);
void reloadFromFile(const std::string & config_path, bool throw_on_error);
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void reloadPeriodically();
public:
/// Dictionaries will be loaded immediately and then will be updated in separate thread, each 'reload_period' seconds.
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ExternalDictionaries(Context & context, const bool throw_on_error);
~ExternalDictionaries();
MultiVersion<IDictionaryBase>::Version getDictionary(const std::string & name) const;
};
}