ClickHouse/programs/disks/CommandList.cpp

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#pragma once
#include "ICommand.h"
namespace DB
{
namespace ErrorCodes
{
extern const int BAD_ARGUMENTS;
}
class CommandList : public ICommand
{
public:
CommandList()
{
command_name = "list";
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command_option_description.emplace(createOptionsDescription("Allowed options", getTerminalWidth()));
description = "List files (the default disk is used by default)\nPath should be in format './' or './path' or 'path'";
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usage = "list [OPTION]... <PATH>...";
command_option_description->add_options()
("recursive", "recursively list all directories")
;
}
void processOptions(
Poco::Util::LayeredConfiguration & config,
po::variables_map & options) const override
{
if (options.count("recursive"))
config.setBool("recursive", true);
}
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void execute(
const std::vector<String> & command_arguments,
DB::ContextMutablePtr & global_context,
Poco::Util::LayeredConfiguration & config) override
{
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if (command_arguments.size() != 1)
{
printHelpMessage();
throw DB::Exception("Bad Arguments", DB::ErrorCodes::BAD_ARGUMENTS);
}
String disk_name = config.getString("disk", "default");
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String path = command_arguments[0];
DiskPtr disk = global_context->getDisk(disk_name);
String full_path = fullPathWithValidate(disk, path);
bool recursive = config.getBool("recursive", false);
if (recursive)
listRecursive(disk, full_path);
else
list(disk, full_path);
}
private:
static void list(const DiskPtr & disk, const std::string & full_path)
{
std::vector<String> file_names;
disk->listFiles(full_path, file_names);
for (const auto & file_name : file_names)
std::cout << file_name << '\n';
}
static void listRecursive(const DiskPtr & disk, const std::string & full_path)
{
std::vector<String> file_names;
disk->listFiles(full_path, file_names);
std::cout << full_path << ":\n";
for (const auto & file_name : file_names)
std::cout << file_name << '\n';
std::cout << "\n";
for (const auto & file_name : file_names)
{
auto path = full_path + "/" + file_name;
if (disk->isDirectory(path))
listRecursive(disk, path);
}
}
};
}
std::unique_ptr <DB::ICommand> makeCommandList()
{
return std::make_unique<DB::CommandList>();
}