ClickHouse/src/IO/WriteBufferFromS3.h

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#pragma once
#include "config.h"
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#if USE_AWS_S3
#include <memory>
#include <vector>
#include <list>
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#include <base/types.h>
#include <Common/logger_useful.h>
#include <Common/ThreadPool.h>
#include <IO/BufferWithOwnMemory.h>
#include <IO/WriteBuffer.h>
#include <IO/WriteSettings.h>
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#include <Storages/StorageS3Settings.h>
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#include <Interpreters/threadPoolCallbackRunner.h>
#include <aws/core/utils/memory/stl/AWSStringStream.h>
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namespace Aws::S3
{
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class S3Client;
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}
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namespace Aws::S3::Model
{
class UploadPartRequest;
class PutObjectRequest;
}
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namespace DB
{
class WriteBufferFromFile;
/**
* Buffer to write a data to a S3 object with specified bucket and key.
* If data size written to the buffer is less than 'max_single_part_upload_size' write is performed using singlepart upload.
* In another case multipart upload is used:
* Data is divided on chunks with size greater than 'minimum_upload_part_size'. Last chunk can be less than this threshold.
* Each chunk is written as a part to S3.
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*/
class WriteBufferFromS3 final : public BufferWithOwnMemory<WriteBuffer>
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{
public:
WriteBufferFromS3(
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std::shared_ptr<const Aws::S3::S3Client> client_ptr_,
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const String & bucket_,
const String & key_,
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const S3Settings::ReadWriteSettings & s3_settings_,
std::optional<std::map<String, String>> object_metadata_ = std::nullopt,
size_t buffer_size_ = DBMS_DEFAULT_BUFFER_SIZE,
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ThreadPoolCallbackRunner<void> schedule_ = {},
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const WriteSettings & write_settings_ = {});
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~WriteBufferFromS3() override;
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void nextImpl() override;
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void preFinalize() override;
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private:
void allocateBuffer();
void createMultipartUpload();
void writePart();
void completeMultipartUpload();
void makeSinglepartUpload();
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/// Receives response from the server after sending all data.
void finalizeImpl() override;
struct UploadPartTask;
void fillUploadRequest(Aws::S3::Model::UploadPartRequest & req, int part_number);
void processUploadRequest(UploadPartTask & task);
struct PutObjectTask;
void fillPutRequest(Aws::S3::Model::PutObjectRequest & req);
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void processPutRequest(const PutObjectTask & task);
void waitForReadyBackGroundTasks();
void waitForAllBackGroundTasks();
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void waitForAllBackGroundTasksUnlocked(std::unique_lock<std::mutex> & bg_tasks_lock);
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const String bucket;
const String key;
const S3Settings::ReadWriteSettings s3_settings;
const std::shared_ptr<const Aws::S3::S3Client> client_ptr;
const std::optional<std::map<String, String>> object_metadata;
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size_t upload_part_size = 0;
std::shared_ptr<Aws::StringStream> temporary_buffer; /// Buffer to accumulate data.
size_t last_part_size = 0;
std::atomic<size_t> total_parts_uploaded = 0;
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/// Upload in S3 is made in parts.
/// We initiate upload, then upload each part and get ETag as a response, and then finalizeImpl() upload with listing all our parts.
String multipart_upload_id;
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std::vector<String> TSA_GUARDED_BY(bg_tasks_mutex) part_tags;
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bool is_prefinalized = false;
/// Following fields are for background uploads in thread pool (if specified).
/// We use std::function to avoid dependency of Interpreters
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const ThreadPoolCallbackRunner<void> schedule;
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std::unique_ptr<PutObjectTask> put_object_task; /// Does not need protection by mutex because of the logic around is_finished field.
std::list<UploadPartTask> TSA_GUARDED_BY(bg_tasks_mutex) upload_object_tasks;
size_t num_added_bg_tasks TSA_GUARDED_BY(bg_tasks_mutex) = 0;
size_t num_finished_bg_tasks TSA_GUARDED_BY(bg_tasks_mutex) = 0;
std::mutex bg_tasks_mutex;
std::condition_variable bg_tasks_condvar;
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Poco::Logger * log = &Poco::Logger::get("WriteBufferFromS3");
WriteSettings write_settings;
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};
}
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#endif