ClickHouse/programs/copier/ShardPartition.cpp

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#include "ShardPartition.h"
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#include "TaskShard.h"
#include "TaskTable.h"
namespace DB
{
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ShardPartition::ShardPartition(TaskShard & parent, String name_quoted_, size_t number_of_splits)
: task_shard(parent)
, name(std::move(name_quoted_))
{
pieces.reserve(number_of_splits);
}
String ShardPartition::getPartitionCleanStartPath() const
{
return getPartitionPath() + "/clean_start";
}
String ShardPartition::getPartitionPieceCleanStartPath(size_t current_piece_number) const
{
assert(current_piece_number < task_shard.task_table.number_of_splits);
return getPartitionPiecePath(current_piece_number) + "/clean_start";
}
String ShardPartition::getPartitionPath() const
{
return task_shard.task_table.getPartitionPath(name);
}
String ShardPartition::getPartitionPiecePath(size_t current_piece_number) const
{
assert(current_piece_number < task_shard.task_table.number_of_splits);
return task_shard.task_table.getPartitionPiecePath(name, current_piece_number);
}
String ShardPartition::getShardStatusPath() const
{
// schema: /<root...>/tables/<table>/<partition>/shards/<shard>
// e.g. /root/table_test.hits/201701/shards/1
return getPartitionShardsPath() + "/" + toString(task_shard.numberInCluster());
}
String ShardPartition::getPartitionShardsPath() const
{
return getPartitionPath() + "/shards";
}
String ShardPartition::getPartitionActiveWorkersPath() const
{
return getPartitionPath() + "/partition_active_workers";
}
String ShardPartition::getActiveWorkerPath() const
{
return getPartitionActiveWorkersPath() + "/" + toString(task_shard.numberInCluster());
}
String ShardPartition::getCommonPartitionIsDirtyPath() const
{
return getPartitionPath() + "/is_dirty";
}
String ShardPartition::getCommonPartitionIsCleanedPath() const
{
return getCommonPartitionIsDirtyPath() + "/cleaned";
}
}