ClickHouse/src/Storages/System/StorageSystemPrivileges.h

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#pragma once
#include <Storages/System/IStorageSystemOneBlock.h>
namespace DB
{
class Context;
/// Implements `privileges` system table, which allows you to get information about access types.
class StorageSystemPrivileges final : public IStorageSystemOneBlock<StorageSystemPrivileges>
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{
public:
std::string getName() const override { return "SystemPrivileges"; }
static NamesAndTypesList getNamesAndTypes();
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static const std::vector<std::pair<String, Int16>> & getAccessTypeEnumValues();
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protected:
using IStorageSystemOneBlock::IStorageSystemOneBlock;
void fillData(MutableColumns & res_columns, ContextPtr context, const SelectQueryInfo &) const override;
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};
}