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---
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toc_priority: 69
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toc_title: C++ Guide
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---
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# How to Write C++ Code {#how-to-write-c-code}
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## General Recommendations {#general-recommendations}
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**1.** The following are recommendations, not requirements.
**2.** If you are editing code, it makes sense to follow the formatting of the existing code.
**3.** Code style is needed for consistency. Consistency makes it easier to read the code, and it also makes it easier to search the code.
**4.** Many of the rules do not have logical reasons; they are dictated by established practices.
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## Formatting {#formatting}
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**1.** Most of the formatting will be done automatically by `clang-format` .
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**2.** Indents are 4 spaces. Configure your development environment so that a tab adds four spaces.
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**3.** Opening and closing curly brackets must be on a separate line.
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``` cpp
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inline void readBoolText(bool & x, ReadBuffer & buf)
{
char tmp = '0';
readChar(tmp, buf);
x = tmp != '0';
}
```
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**4.** If the entire function body is a single `statement` , it can be placed on a single line. Place spaces around curly braces (besides the space at the end of the line).
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``` cpp
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inline size_t mask() const { return buf_size() - 1; }
inline size_t place(HashValue x) const { return x & mask(); }
```
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**5.** For functions. Don’ t put spaces around brackets.
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``` cpp
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void reinsert(const Value & x)
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```
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``` cpp
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memcpy(& buf[place_value], & x, sizeof(x));
```
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**6.** In `if` , `for` , `while` and other expressions, a space is inserted in front of the opening bracket (as opposed to function calls).
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``` cpp
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for (size_t i = 0; i < rows ; i + = storage . index_granularity )
```
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**7.** Add spaces around binary operators (`+`, `-` , `*` , `/` , `%` , …) and the ternary operator `?:` .
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``` cpp
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UInt16 year = (s[0] - '0') * 1000 + (s[1] - '0') * 100 + (s[2] - '0') * 10 + (s[3] - '0');
UInt8 month = (s[5] - '0') * 10 + (s[6] - '0');
UInt8 day = (s[8] - '0') * 10 + (s[9] - '0');
```
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**8.** If a line feed is entered, put the operator on a new line and increase the indent before it.
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``` cpp
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if (elapsed_ns)
message < < " ("
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< < rows_read_on_server * 1000000000 / elapsed_ns < < " rows / s . , "
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< < bytes_read_on_server * 1000 . 0 / elapsed_ns < < " MB / s . ) " ;
```
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**9.** You can use spaces for alignment within a line, if desired.
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``` cpp
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dst.ClickLogID = click.LogID;
dst.ClickEventID = click.EventID;
dst.ClickGoodEvent = click.GoodEvent;
```
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**10.** Don’ t use spaces around the operators `.` , `->` .
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If necessary, the operator can be wrapped to the next line. In this case, the offset in front of it is increased.
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**11.** Do not use a space to separate unary operators (`--`, `++` , `*` , `&` , …) from the argument.
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**12.** Put a space after a comma, but not before it. The same rule goes for a semicolon inside a `for` expression.
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**13.** Do not use spaces to separate the `[]` operator.
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**14.** In a `template <...>` expression, use a space between `template` and `<` ; no spaces after `<` or before `>` .
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``` cpp
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template < typename TKey , typename TValue >
struct AggregatedStatElement
{}
```
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**15.** In classes and structures, write `public` , `private` , and `protected` on the same level as `class/struct` , and indent the rest of the code.
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``` cpp
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template < typename T >
class MultiVersion
{
public:
/// Version of object for usage. shared_ptr manage lifetime of version.
using Version = std::shared_ptr< const T > ;
...
}
```
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**16.** If the same `namespace` is used for the entire file, and there isn’ t anything else significant, an offset is not necessary inside `namespace` .
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**17.** If the block for an `if` , `for` , `while` , or other expression consists of a single `statement` , the curly brackets are optional. Place the `statement` on a separate line, instead. This rule is also valid for nested `if` , `for` , `while` , …
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But if the inner `statement` contains curly brackets or `else` , the external block should be written in curly brackets.
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``` cpp
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/// Finish write.
for (auto & stream : streams)
stream.second->finalize();
```
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**18.** There shouldn’ t be any spaces at the ends of lines.
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**19.** Source files are UTF-8 encoded.
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**20.** Non-ASCII characters can be used in string literals.
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``` cpp
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< < ", " < < (timer.elapsed() / chunks_stats.hits) < < " μsec/hit.";
```
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**21.** Do not write multiple expressions in a single line.
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**22.** Group sections of code inside functions and separate them with no more than one empty line.
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**23.** Separate functions, classes, and so on with one or two empty lines.
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**24.** `A const` (related to a value) must be written before the type name.
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``` cpp
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//correct
const char * pos
const std::string & s
//incorrect
char const * pos
```
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**25.** When declaring a pointer or reference, the `*` and `&` symbols should be separated by spaces on both sides.
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``` cpp
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//correct
const char * pos
//incorrect
const char* pos
const char *pos
```
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**26.** When using template types, alias them with the `using` keyword (except in the simplest cases).
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In other words, the template parameters are specified only in `using` and aren’ t repeated in the code.
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`using` can be declared locally, such as inside a function.
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``` cpp
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//correct
using FileStreams = std::map< std::string , std::shared_ptr < Stream > >;
FileStreams streams;
//incorrect
std::map< std::string , std::shared_ptr < Stream > > streams;
```
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**27.** Do not declare several variables of different types in one statement.
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``` cpp
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//incorrect
int x, *y;
```
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**28.** Do not use C-style casts.
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``` cpp
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//incorrect
std::cerr < < (int)c < < ; std::endl;
//correct
std::cerr < < static_cast < int > (c) < < std::endl ;
```
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**29.** In classes and structs, group members and functions separately inside each visibility scope.
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**30.** For small classes and structs, it is not necessary to separate the method declaration from the implementation.
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The same is true for small methods in any classes or structs.
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For templated classes and structs, do not separate the method declarations from the implementation (because otherwise they must be defined in the same translation unit).
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**31.** You can wrap lines at 140 characters, instead of 80.
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**32.** Always use the prefix increment/decrement operators if postfix is not required.
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``` cpp
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for (Names::const_iterator it = column_names.begin(); it != column_names.end(); ++it)
```
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## Comments {#comments}
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**1.** Be sure to add comments for all non-trivial parts of code.
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This is very important. Writing the comment might help you realize that the code isn’ t necessary, or that it is designed wrong.
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``` cpp
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/** Part of piece of memory, that can be used.
* For example, if internal_buffer is 1MB, and there was only 10 bytes loaded to buffer from file for reading,
* then working_buffer will have size of only 10 bytes
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* (working_buffer.end() will point to position right after those 10 bytes available for read).
*/
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```
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**2.** Comments can be as detailed as necessary.
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**3.** Place comments before the code they describe. In rare cases, comments can come after the code, on the same line.
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``` cpp
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/** Parses and executes the query.
*/
void executeQuery(
ReadBuffer & istr, /// Where to read the query from (and data for INSERT, if applicable)
WriteBuffer & ostr, /// Where to write the result
Context & context, /// DB, tables, data types, engines, functions, aggregate functions...
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BlockInputStreamPtr & query_plan, /// Here could be written the description on how query was executed
QueryProcessingStage::Enum stage = QueryProcessingStage::Complete /// Up to which stage process the SELECT query
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)
```
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**4.** Comments should be written in English only.
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**5.** If you are writing a library, include detailed comments explaining it in the main header file.
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**6.** Do not add comments that do not provide additional information. In particular, do not leave empty comments like this:
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``` cpp
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/*
* Procedure Name:
* Original procedure name:
* Author:
* Date of creation:
* Dates of modification:
* Modification authors:
* Original file name:
* Purpose:
* Intent:
* Designation:
* Classes used:
* Constants:
* Local variables:
* Parameters:
* Date of creation:
* Purpose:
*/
```
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The example is borrowed from the resource http://home.tamk.fi/~jaalto/course/coding-style/doc/unmaintainable-code/.
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**7.** Do not write garbage comments (author, creation date ..) at the beginning of each file.
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**8.** Single-line comments begin with three slashes: `///` and multi-line comments begin with `/**` . These comments are considered “documentation”.
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Note: You can use Doxygen to generate documentation from these comments. But Doxygen is not generally used because it is more convenient to navigate the code in the IDE.
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**9.** Multi-line comments must not have empty lines at the beginning and end (except the line that closes a multi-line comment).
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**10.** For commenting out code, use basic comments, not “documenting” comments.
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**11.** Delete the commented out parts of the code before committing.
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**12.** Do not use profanity in comments or code.
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**13.** Do not use uppercase letters. Do not use excessive punctuation.
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``` cpp
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/// WHAT THE FAIL???
```
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**14.** Do not use comments to make delimeters.
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``` cpp
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///******************************************************
```
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**15.** Do not start discussions in comments.
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``` cpp
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/// Why did you do this stuff?
```
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**16.** There’ s no need to write a comment at the end of a block describing what it was about.
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``` cpp
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/// for
```
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## Names {#names}
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**1.** Use lowercase letters with underscores in the names of variables and class members.
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``` cpp
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size_t max_block_size;
```
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**2.** For the names of functions (methods), use camelCase beginning with a lowercase letter.
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``` cpp
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std::string getName() const override { return "Memory"; }
```
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**3.** For the names of classes (structs), use CamelCase beginning with an uppercase letter. Prefixes other than I are not used for interfaces.
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``` cpp
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class StorageMemory : public IStorage
```
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**4.** `using` are named the same way as classes.
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**5.** Names of template type arguments: in simple cases, use `T` ; `T` , `U` ; `T1` , `T2` .
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For more complex cases, either follow the rules for class names, or add the prefix `T` .
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``` cpp
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template < typename TKey , typename TValue >
struct AggregatedStatElement
```
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**6.** Names of template constant arguments: either follow the rules for variable names, or use `N` in simple cases.
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``` cpp
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template < bool without_www >
struct ExtractDomain
```
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**7.** For abstract classes (interfaces) you can add the `I` prefix.
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``` cpp
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class IBlockInputStream
```
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**8.** If you use a variable locally, you can use the short name.
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In all other cases, use a name that describes the meaning.
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``` cpp
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bool info_successfully_loaded = false;
```
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**9.** Names of `define` s and global constants use ALL_CAPS with underscores.
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``` cpp
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#define MAX_SRC_TABLE_NAMES_TO_STORE 1000
```
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**10.** File names should use the same style as their contents.
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If a file contains a single class, name the file the same way as the class (CamelCase).
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If the file contains a single function, name the file the same way as the function (camelCase).
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**11.** If the name contains an abbreviation, then:
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- For variable names, the abbreviation should use lowercase letters `mysql_connection` (not `mySQL_connection` ).
- For names of classes and functions, keep the uppercase letters in the abbreviation`MySQLConnection` (not `MySqlConnection` ).
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**12.** Constructor arguments that are used just to initialize the class members should be named the same way as the class members, but with an underscore at the end.
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``` cpp
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FileQueueProcessor(
const std::string & path_,
const std::string & prefix_,
std::shared_ptr< FileHandler > handler_)
: path(path_),
prefix(prefix_),
handler(handler_),
log(& Logger::get("FileQueueProcessor"))
{
}
```
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The underscore suffix can be omitted if the argument is not used in the constructor body.
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**13.** There is no difference in the names of local variables and class members (no prefixes required).
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``` cpp
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timer (not m_timer)
```
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**14.** For the constants in an `enum` , use CamelCase with a capital letter. ALL_CAPS is also acceptable. If the `enum` is non-local, use an `enum class` .
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``` cpp
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enum class CompressionMethod
{
QuickLZ = 0,
LZ4 = 1,
};
```
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**15.** All names must be in English. Transliteration of Hebrew words is not allowed.
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not T_PAAMAYIM_NEKUDOTAYIM
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**16.** Abbreviations are acceptable if they are well known (when you can easily find the meaning of the abbreviation in Wikipedia or in a search engine).
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`AST` , `SQL` .
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Not `NVDH` (some random letters)
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Incomplete words are acceptable if the shortened version is common use.
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You can also use an abbreviation if the full name is included next to it in the comments.
**17.** File names with C++ source code must have the `.cpp` extension. Header files must have the `.h` extension.
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## How to Write Code {#how-to-write-code}
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**1.** Memory management.
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Manual memory deallocation (`delete`) can only be used in library code.
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In library code, the `delete` operator can only be used in destructors.
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In application code, memory must be freed by the object that owns it.
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Examples:
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- The easiest way is to place an object on the stack, or make it a member of another class.
- For a large number of small objects, use containers.
- For automatic deallocation of a small number of objects that reside in the heap, use `shared_ptr/unique_ptr` .
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**2.** Resource management.
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Use `RAII` and see above.
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**3.** Error handling.
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Use exceptions. In most cases, you only need to throw an exception, and do not need to catch it (because of `RAII` ).
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In offline data processing applications, it’ s often acceptable to not catch exceptions.
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In servers that handle user requests, it’ s usually enough to catch exceptions at the top level of the connection handler.
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In thread functions, you should catch and keep all exceptions to rethrow them in the main thread after `join` .
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``` cpp
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/// If there weren't any calculations yet, calculate the first block synchronously
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if (!started)
{
calculate();
started = true;
}
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else /// If calculations are already in progress, wait for the result
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pool.wait();
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if (exception)
exception->rethrow();
```
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Never hide exceptions without handling. Never just blindly put all exceptions to log.
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``` cpp
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//Not correct
catch (...) {}
```
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If you need to ignore some exceptions, do so only for specific ones and rethrow the rest.
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``` cpp
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catch (const DB::Exception & e)
{
if (e.code() == ErrorCodes::UNKNOWN_AGGREGATE_FUNCTION)
return nullptr;
else
throw;
}
```
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When using functions with response codes or `errno` , always check the result and throw an exception in case of error.
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``` cpp
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if (0 != close(fd))
throwFromErrno("Cannot close file " + file_name, ErrorCodes::CANNOT_CLOSE_FILE);
```
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You can use assert to check invariants in code.
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**4.** Exception types.
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There is no need to use complex exception hierarchy in application code. The exception text should be understandable to a system administrator.
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**5.** Throwing exceptions from destructors.
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This is not recommended, but it is allowed.
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Use the following options:
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- Create a function (`done()` or `finalize()` ) that will do all the work in advance that might lead to an exception. If that function was called, there should be no exceptions in the destructor later.
- Tasks that are too complex (such as sending messages over the network) can be put in separate method that the class user will have to call before destruction.
- If there is an exception in the destructor, it’ s better to log it than to hide it (if the logger is available).
- In simple applications, it is acceptable to rely on `std::terminate` (for cases of `noexcept` by default in C++11) to handle exceptions.
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**6.** Anonymous code blocks.
You can create a separate code block inside a single function in order to make certain variables local, so that the destructors are called when exiting the block.
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``` cpp
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Block block = data.in->read();
{
std::lock_guard< std::mutex > lock(mutex);
data.ready = true;
data.block = block;
}
ready_any.set();
```
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**7.** Multithreading.
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In offline data processing programs:
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- Try to get the best possible performance on a single CPU core. You can then parallelize your code if necessary.
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In server applications:
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- Use the thread pool to process requests. At this point, we haven’ t had any tasks that required userspace context switching.
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Fork is not used for parallelization.
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**8.** Syncing threads.
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Often it is possible to make different threads use different memory cells (even better: different cache lines,) and to not use any thread synchronization (except `joinAll` ).
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If synchronization is required, in most cases, it is sufficient to use mutex under `lock_guard` .
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In other cases use system synchronization primitives. Do not use busy wait.
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Atomic operations should be used only in the simplest cases.
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Do not try to implement lock-free data structures unless it is your primary area of expertise.
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**9.** Pointers vs references.
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In most cases, prefer references.
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**10.** const.
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Use constant references, pointers to constants, `const_iterator` , and const methods.
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Consider `const` to be default and use non-`const` only when necessary.
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When passing variables by value, using `const` usually does not make sense.
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**11.** unsigned.
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Use `unsigned` if necessary.
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**12.** Numeric types.
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Use the types `UInt8` , `UInt16` , `UInt32` , `UInt64` , `Int8` , `Int16` , `Int32` , and `Int64` , as well as `size_t` , `ssize_t` , and `ptrdiff_t` .
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Don’ t use these types for numbers: `signed/unsigned long` , `long long` , `short` , `signed/unsigned char` , `char` .
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**13.** Passing arguments.
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Pass complex values by value if they are going to be moved and use std::move; pass by reference if you want to update value in a loop.
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If a function captures ownership of an object created in the heap, make the argument type `shared_ptr` or `unique_ptr` .
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**14.** Return values.
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In most cases, just use `return` . Do not write `return std::move(res)` .
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If the function allocates an object on heap and returns it, use `shared_ptr` or `unique_ptr` .
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In rare cases (updating a value in a loop) you might need to return the value via an argument. In this case, the argument should be a reference.
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``` cpp
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using AggregateFunctionPtr = std::shared_ptr< IAggregateFunction > ;
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/** Allows creating an aggregate function by its name.
*/
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class AggregateFunctionFactory
{
public:
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AggregateFunctionFactory();
AggregateFunctionPtr get(const String & name, const DataTypes & argument_types) const;
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```
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**15.** namespace.
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There is no need to use a separate `namespace` for application code.
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Small libraries do not need this, either.
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For medium to large libraries, put everything in a `namespace` .
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In the library’ s `.h` file, you can use `namespace detail` to hide implementation details not needed for the application code.
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In a `.cpp` file, you can use a `static` or anonymous namespace to hide symbols.
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Also, a `namespace` can be used for an `enum` to prevent the corresponding names from falling into an external `namespace` (but it’ s better to use an `enum class` ).
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**16.** Deferred initialization.
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If arguments are required for initialization, then you normally shouldn’ t write a default constructor.
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If later you’ ll need to delay initialization, you can add a default constructor that will create an invalid object. Or, for a small number of objects, you can use `shared_ptr/unique_ptr` .
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``` cpp
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Loader(DB::Connection * connection_, const std::string & query, size_t max_block_size_);
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/// For deferred initialization
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Loader() {}
```
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**17.** Virtual functions.
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If the class is not intended for polymorphic use, you do not need to make functions virtual. This also applies to the destructor.
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**18.** Encodings.
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Use UTF-8 everywhere. Use `std::string` and `char *` . Do not use `std::wstring` and `wchar_t` .
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**19.** Logging.
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See the examples everywhere in the code.
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Before committing, delete all meaningless and debug logging, and any other types of debug output.
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Logging in cycles should be avoided, even on the Trace level.
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Logs must be readable at any logging level.
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Logging should only be used in application code, for the most part.
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Log messages must be written in English.
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The log should preferably be understandable for the system administrator.
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Do not use profanity in the log.
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Use UTF-8 encoding in the log. In rare cases you can use non-ASCII characters in the log.
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**20.** Input-output.
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Don’ t use `iostreams` in internal cycles that are critical for application performance (and never use `stringstream` ).
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Use the `DB/IO` library instead.
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**21.** Date and time.
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See the `DateLUT` library.
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**22.** include.
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Always use `#pragma once` instead of include guards.
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**23.** using.
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`using namespace` is not used. You can use `using` with something specific. But make it local inside a class or function.
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**24.** Do not use `trailing return type` for functions unless necessary.
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``` cpp
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auto f() -> void
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```
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**25.** Declaration and initialization of variables.
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``` cpp
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//right way
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std::string s = "Hello";
std::string s{"Hello"};
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//wrong way
auto s = std::string{"Hello"};
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```
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**26.** For virtual functions, write `virtual` in the base class, but write `override` instead of `virtual` in descendent classes.
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## Unused Features of C++ {#unused-features-of-c}
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**1.** Virtual inheritance is not used.
**2.** Exception specifiers from C++03 are not used.
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## Platform {#platform}
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**1.** We write code for a specific platform.
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But other things being equal, cross-platform or portable code is preferred.
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**2.** Language: C++20 (see the list of available [C++20 features ](https://en.cppreference.com/w/cpp/compiler_support#C.2B.2B20_features )).
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**3.** Compiler: `clang` . At this time (April 2021), the code is compiled using clang version 11. (It can also be compiled using `gcc` version 10, but it's untested and not suitable for production usage).
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The standard library is used (`libc++`).
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**4.**OS: Linux Ubuntu, not older than Precise.
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**5.**Code is written for x86_64 CPU architecture.
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The CPU instruction set is the minimum supported set among our servers. Currently, it is SSE 4.2.
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**6.** Use `-Wall -Wextra -Werror` compilation flags. Also `-Weverything` is used with few exceptions.
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**7.** Use static linking with all libraries except those that are difficult to connect to statically (see the output of the `ldd` command).
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**8.** Code is developed and debugged with release settings.
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## Tools {#tools}
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**1.** KDevelop is a good IDE.
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**2.** For debugging, use `gdb` , `valgrind` (`memcheck`), `strace` , `-fsanitize=...` , or `tcmalloc_minimal_debug` .
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**3.** For profiling, use `Linux Perf` , `valgrind` (`callgrind`), or `strace -cf` .
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**4.** Sources are in Git.
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**5.** Assembly uses `CMake` .
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**6.** Programs are released using `deb` packages.
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**7.** Commits to master must not break the build.
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Though only selected revisions are considered workable.
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**8.** Make commits as often as possible, even if the code is only partially ready.
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Use branches for this purpose.
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If your code in the `master` branch is not buildable yet, exclude it from the build before the `push` . You’ ll need to finish it or remove it within a few days.
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**9.** For non-trivial changes, use branches and publish them on the server.
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**10.** Unused code is removed from the repository.
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## Libraries {#libraries}
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**1.** The C++20 standard library is used (experimental extensions are allowed), as well as `boost` and `Poco` frameworks.
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**2.** It is not allowed to use libraries from OS packages. It is also not allowed to use pre-installed libraries. All libraries should be placed in form of source code in `contrib` directory and built with ClickHouse. See [Guidelines for adding new third-party libraries ](contrib.md#adding-third-party-libraries ) for details.
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**3.** Preference is always given to libraries that are already in use.
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## General Recommendations {#general-recommendations-1}
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**1.** Write as little code as possible.
**2.** Try the simplest solution.
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**3.** Don’ t write code until you know how it’ s going to work and how the inner loop will function.
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**4.** In the simplest cases, use `using` instead of classes or structs.
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**5.** If possible, do not write copy constructors, assignment operators, destructors (other than a virtual one, if the class contains at least one virtual function), move constructors or move assignment operators. In other words, the compiler-generated functions must work correctly. You can use `default` .
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**6.** Code simplification is encouraged. Reduce the size of your code where possible.
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## Additional Recommendations {#additional-recommendations}
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**1.** Explicitly specifying `std::` for types from `stddef.h`
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is not recommended. In other words, we recommend writing `size_t` instead `std::size_t` , because it’ s shorter.
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It is acceptable to add `std::` .
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**2.** Explicitly specifying `std::` for functions from the standard C library
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is not recommended. In other words, write `memcpy` instead of `std::memcpy` .
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The reason is that there are similar non-standard functions, such as `memmem` . We do use these functions on occasion. These functions do not exist in `namespace std` .
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If you write `std::memcpy` instead of `memcpy` everywhere, then `memmem` without `std::` will look strange.
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Nevertheless, you can still use `std::` if you prefer it.
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**3.** Using functions from C when the same ones are available in the standard C++ library.
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This is acceptable if it is more efficient.
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For example, use `memcpy` instead of `std::copy` for copying large chunks of memory.
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**4.** Multiline function arguments.
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Any of the following wrapping styles are allowed:
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``` cpp
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function(
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T1 x1,
T2 x2)
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```
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``` cpp
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function(
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size_t left, size_t right,
const & RangesInDataParts ranges,
size_t limit)
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```
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``` cpp
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function(size_t left, size_t right,
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const & RangesInDataParts ranges,
size_t limit)
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```
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``` cpp
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function(size_t left, size_t right,
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const & RangesInDataParts ranges,
size_t limit)
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```
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``` cpp
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function(
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size_t left,
size_t right,
const & RangesInDataParts ranges,
size_t limit)
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```
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[Original article ](https://clickhouse.com/docs/en/development/style/ ) <!--hide-->