ClickHouse/src/Databases/DatabasesCommon.h

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#pragma once
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#include <common/types.h>
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#include <Parsers/ASTFunction.h>
#include <Parsers/IAST.h>
#include <Storages/IStorage_fwd.h>
#include <Databases/IDatabase.h>
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#include <mutex>
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/// General functionality for several different database engines.
namespace DB
{
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class Context;
/// A base class for databases that manage their own list of tables.
class DatabaseWithOwnTablesBase : public IDatabase, protected WithContext
{
public:
bool isTableExist(const String & table_name, ContextPtr context) const override;
StoragePtr tryGetTable(const String & table_name, ContextPtr context) const override;
bool empty() const override;
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void attachTable(const String & table_name, const StoragePtr & table, const String & relative_table_path) override;
StoragePtr detachTable(const String & table_name) override;
DatabaseTablesIteratorPtr getTablesIterator(ContextPtr context, const FilterByNameFunction & filter_by_table_name) const override;
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void shutdown() override;
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~DatabaseWithOwnTablesBase() override;
protected:
Tables tables;
Poco::Logger * log;
DatabaseWithOwnTablesBase(const String & name_, const String & logger, ContextPtr context);
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void attachTableUnlocked(const String & table_name, const StoragePtr & table, std::unique_lock<std::mutex> & lock);
StoragePtr detachTableUnlocked(const String & table_name, std::unique_lock<std::mutex> & lock);
StoragePtr getTableUnlocked(const String & table_name, std::unique_lock<std::mutex> & lock) const;
};
}